Maps become inaccessible after game crashes
Whenever the game crashes/disconnects while inside a map, the map becomes inaccessible and is considered failed when reloading the game (i.e. back at hideout with no portal). If a crash occurs within a map, this results in:
1. Losing map content (end game mechanics). 2. Losing waystones. 3. Citadels are counted as failed. (I can confirm it, this just happened) Why isn't map progress retained? I accept crashes will occur but this feature is the difference between enjoyable and unplayable. Last bumped on May 13, 2025, 3:16:22 AM
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