Tribal Fury small nodes
Could the "melee damage" small passives leading up to Tribal Fury have their damage changed to "attack damage" or "damage with strike skills" please. Most strike skills don't use melee damage (ignite, bleed, or poison strikes) or only half use melee damage (LightningS, Smite, Moltens).
Or maybe put something cooler on them or remove one passive so my bleed and ignite builds don't lose 3 full passives. Thank You! Last bumped on May 9, 2025, 8:08:03 AM
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this isn't.....true?
Strike skills that PRIMARILY use melee damage (when used "normally") Double Strike Dual Strike Elemental Hit Flicker Strike Frenzy Puncture (of shanking) Wild Strike Boneshatter Glacial Hammer Heavy Strike Static Strike Vigilant Strike Infernal Blow (most of the time) The only ones that DON'T: Frost Blades Lightning Strike Smite Viper STrike Pestilent Strike Dominating Blow Molten Strike HARDLY "most" of the strike skills lol. And those strike skills that DON'T benefit from melee damage, benefit crazily from the splash and the corresponding mastery of +1 targets. Not every skill needs to benefit equally from every wheel. You make a concession by using a skill that isn't purely melee. Also, the ones that DON'T, can. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on May 9, 2025, 8:12:39 AM
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