LS should be the example where FUN and "meaningful combat" come together.

Let's be real now. There's other builds with good clear that we can play.

I myself stopped playing my LS/PS Amazon at lvl 90 and started working on my tri-element ice strike Monk. Which i got to 93 yesterday and managed to get similar decent clear with comparable bossing. However this took me at least double the currency to get it going in comparison to Amazon. But I digress, the main points of what I mean are:

- Clearing screens does not go against meaningful combat, especially for some melee builds that even if they can clear screens, some Rare mod combinations can still make you have to play around them (IE: Temporal bubble)

- Meaningful combat should not come by force through downsides on every skill, but more in line with modifiers that make it difficult for some builds, this has always been a solid formula for the franchise.

- There's a much more important aspect of combat that needs to be looked after, moreso than "meaningfulness" which is "satisfaction". There's no amount of "meaningful combat" that can compensate for a skill or a build that does not feel satisfying to play. LS does exactly that, it feels satisfying to play, while not feeling bugged or broken.

- The final goal should always be FUN, over anything else, over difficulty, over balance issues, over lack of content, all of that comes secondary if the player is having FUN. Problem is, every other skill feels unfun because there's too many downsides, then not only we're not having fun but we're running the risk of people/devs misinterpreting the situation as the only fun skill being imbalanced instead, when the actual issue is that noone really wants to play anything else because everything else feels bad to play.


There's ton of examples from my own experience I can bring of things that sounded fun but were actually dog**** to play:

- Demon form caster (was already very limited, then all the good interactions got nerfed without any compensation whatsoever)
- Minions (inconsistent behavior and clear)
- Fire skills ( there's literally no fire skills build that's fun or usable outside of cast on ignite shenanigans which are still getting nerfed to this day)
- Anything Monk that's not IS+SP or Storm wave (with barely any viable options for chayula monk) without going into an off-class weapon.
- Spectres (only 1 viable spectre that doesn't feel bad to play, still bad minion behavior on them as well)

Now, I know that there are *ways* to play these characters effectively, however, as stated in the first paragraph, usually you need copious amounts of currency to get these builds up to par to LS, and that's not a LS issue, it's everything else. I should not need to spend 10div currency to do blue T15s comfortably with any build. (Imagine what it's like on SSF)

Im pretty sure most people do not dislike being able to clear screens on a single skill or short 2-skill combo, we can keep the "meaningfullness" and the skill ceiling in bosses. Clearing needs to be as smooth as butter to feel good, yet if the bosses are hard enough that they force me to also fully build a single target combo (which is what i do in my builds usually), now THAT is fun and meaningful, and it feels good when you perform it correctly. What's not fun is having to run from a pack of mobs while I try to setup a combo and setting me back on precious time when I could be just one-clicking them with something else. Meaningfulness feels bad if it's wasting your time deliberately.
Last bumped on May 7, 2025, 4:44:42 PM

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