No Crafting makes game no fun

Crafting is bad.

And while I'm at it, end game waystone bad too. Having to manage and "juice" waystones is just dumb, it's not fun, it's work.

Me thinks they overuse RNG because they don't know what else to do.
Last bumped on May 6, 2025, 9:46:52 PM
The problem isn't just RNG. Lot's of games use RNG. The problem is that "The Vision" seems to think that success rates of 3% or less is fun. It isn't. It's C&B torture.
Going to keep repeating this on all the threads about crafting: They need to either change item management or crafting. The two aren’t currently compatible.

Current crafting (low probability crafting) would be much more palatable if managing items wasn’t such a pain in the ass. If we’re going to have to roll 50 items to get something usable, fine, but that means IT HAS TO BE EASY AND CONVENIENT TO MANAGE ITEMS IN BULK. (We need enough currency too, but that’s a different rant).

The way we interact with items currently, picking them up 8 at a time, identifying, running back into town, painful stash management, no sorting, individual tab search THATS MOTHERFUCKING REGEX (guess how I feel about regex) it all is completely incompatible with the current low probability crafting setup.

It’s also way easier to craft endgame items than early/midgame items (because of the amount of currency that drops, omens, etc) This is completely nonsensical. There’s a reason literally every other game out there makes it easier to craft early game items than end game items - PoE2’s stance on this isn’t an innovation, it’s a complete abandonment of common sense.
Last edited by pattw555#0071 on May 6, 2025, 9:49:23 PM

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