Breach splinters drop suggestion
What if splinters from breach are collected in background and dropped when breach ends on spot where starting point was as one big stack? Its quite picking work when there are 5 breachs in map, every breach drops like 30+ splinters and we have to run around whole past breach area to collect them all. Not talking about added visual clarity w/o splinters all over the screen.
Will be nice QoL with easy implementation. Basicaly similar how deliruim works. Last edited by quetak#1248 on May 5, 2025, 6:46:17 AM Last bumped on May 5, 2025, 6:45:01 AM
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