Jelly Plea

First few hours of patch 0.2g consumed and my initial impression is that loot seems pretty on par now. I certainly don't expect PJOs or Divs to be dropping every other map so no big deal i haven't seen any yet.
Only additional remark to make is that i had two or three occasions where, upon opening some standard random mini-chest, it gave me like 7 or 8 blue items plus maybe 1 or 2 normal items. Definitely more than i could see fit in such a small little box, so maybe yeah, nerf loot again :p

However, i did, as is now pretty standard since 0.2, die too many times from being constantly mini-stunned.
I realize there are far more important issues still open that definitely should take priority to this, but guys/gals, please make a note of this one too, underline it, and draw a little funny clownface next to it so you won't forget : Mini-stun is just AWFUL.
The previously deployed softening of it just isn't anywhere close to providing sufficient mitigation for this insanely annoying and lethal mechanic. Since the arrival of 0.2, it has become 100% impossible for me to grab another level and i'm now permanently stuck at 95. Even when combined with an always-active anti-stun charm (which doesnt seem to do anything at all tbh), it's completely untolerable for me as EV/ES.

This is my situation and I'm fairly sure, not mine alone. A combination of :

- the relation between stun and total damage taken
- monsters hitting pretty hard
- a general lack of options available to us for growing our stun treshold by growing larger health pools
- a low-to-start base health pool
- nodes that allow for adding some armour to EV/ES builds being too far away in that dense passive tree to be helpful
- off-meta builds not being able to spare points to invest in passive node clusters providing stun mitigation due to 0.2 nerf hoopla
- evasion rating having been +/- halved due to multiple causes : a direct nerf of wind dancer, implementing diminishing returns on EV efficiency + the loss of 4 of my previously 7 jewel nodes, also all stemming directly from 0.2

And if i start swapping in armour pieces, either my EV will cross the line into borderline useless, or i'll need to severely cut down my ES which will directly lead to more incoming damage getting only midly mitigated by inevitably low armour values -> back to more stun again

In my humble opinion, this mechanic is actively hurting build diversity right now, and if not that, at least has the potential to send a sizable portion of your player base over to the coo-coo house after prolonged exposure.

I'm trying to be civil here, so i'll avoid going into some explanation of how utterly maddening this issue becomes when experienced within the context of temporal chains maps...

No idea if sweet Bex from the good old days of POE 1 closed beta is still hiding in every corner of these forums or is around at all and hasn't gone totally guarana banana crazy by now from reading all those sweet words the gaming community is so famous for, but euhm ..

Please please please, tell Jonathan/Mark/any designer that i'll do anything to see this go away !
Clean GGG toilets, polish employee's shoes, cover myself in jelly, marmelade && a generous sprinkling of chocolate chunks and come belly-dancing in front of the building during official opening hours, anything !
Just ... make it go away, make it stop, please .. I can't take it anymore

Cheers
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on May 1, 2025, 11:22:15 PM
Last bumped on May 1, 2025, 11:10:51 PM

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