Square Enix had the balls to scrap and redo Final Fantasy XIV. Should GGG do the same?

Seein the way POE 2 currently is going i have a hard time imagining them turning this around. There is just so many basics that dont seem to link together, and the whole 'meaningful combat' and parrying and blocking just doesnt really work in ARPG.

Quite a few years Square Enix was in a similar situation. Their idea of FF XIV failed pretty badly, so they took it offline, redid the whole thing, and now it is one of the most successfull mmo in history.

Should GGG pull the plug and go back to the drawing board?
Last bumped on May 1, 2025, 2:03:45 PM
No?

The game is already great overall, it just needs some fine tuning.

The vision and experience is great
https://poe2.ninja/profile/character/rjum7ks5jqfi/Ash-9143/Ash_the_vile
yep they should, if they wanted meaningful combat they can make every rare a mini boss and just remove all the others
Would be a responsible thing to do. The game by itself has good fundations, but everytime they try to "build" on it they make it worse. Maybe take it down and start building from the ground up isn't a bad idea.
The change would be easy. Scrap trade as a whole and balance the game first.
Nah, I'd rather watch it burn to be honest. Much more fun
Nope. But deciding on one concrete direction would be nice.
Sure it would.
Anything else is not balancing the game but only a single aspect of it.
They just cant do it, because people expect trade.
I have fun in the game.
Until the point the balance is that off, trade is the only reasonable answer.
I doubt that GGG should scrap PoE2 and start over as I'm concerned it could "kill" the studio. Unless I'm wrong GGG is basically PoE1 & PoE2 -- theoretically free to play games -- with very few revenue streams.

If GGG scrapped PoE2 and then continued to divert resources from PoE1 that really spells DOOM both BOTH games which IMHO would be a net loss.


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Feedback to GGG:

1. Hire more staff. So far I see ZERO evidence that GGG can successfully support both PoE1 and PoE2. Given the last 9+ months of evidence I'd say there is a building case that they can't handle both games.


2. Learn the RIGHT lessons from player feedback -- specifically emphatically let the fans know that in E.A. PoE2 may change often, builds that were OP may break, etc. Then follow up on making changes for the better of the game (whatever that may be) as soon as those changes are ready.

I.E. GGG learned the "wrong lesson" when they made changes back in the 0.1.x.y timeline --- Players may be OK with frequent change BUT give players the tools to absolutely freely & completely change their builds for at least a week after any change and give at least one free token for a full reset each change --- at least while things are in E.A.


3. Hire someone to oversee the higher level business, release process, and other parts of the business thus freeing up game designers & devs to focus on their specific strengths. Think Kevin Fiege of Marvel phases 1-3 perhaps??
It doesn’t need to be scrapped, it has a great foundation, but it needs an overhaul and near complete retuning of number systems, yes.

Diablo 4 did the same thing haphazardly and hid their mistake behind the new level system, paragon system, and “the pit” to pretend their game didn’t have scaling issues and extreme imbalance alongside the “unintended interactions of abilities”. Hopefully GGG doesn’t repeat their mistakes

Poe 2 is in EA so we will let them cook and figure it out. At this time they are collecting data by implementing and trying drastic alternative changes as can be seen in the stark differences between 0.1 and 0.2 - there are other business related reasons for these decisions as well which allow them to collect additional data on the player base and its interaction with the game in its current state.r

Patience is key, albeit also a virtue.
Last edited by Leonemeaeus#0087 on May 1, 2025, 9:48:17 AM

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