we ONLY NEED the following enemy types- Get rid of NORMAL enemies entirely

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fr0st2k#1732 wrote:
to be instantly killed when you click a button?


Yes.

"
Or to instantly kill you when you fail to click a button?


Also yes.

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Seriously... explain it to me.


Hard pass.
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fr0st2k#1732 wrote:
Once we get to maps...we just need:

1. Bosses

2. Rare Mobs

Shrink the maps, get rid of normal enemy types. Replace zones with JUST rare monsters and bosses.

Start doing some work in house.

Get rid of 1 hit kos.
Start working with ratio'ed damage (deal 75% of your HP + 'x')

Come up with some cool rare mobs with more freakin challenge than being forces to avoid standing next to them. That means more poking attacks, aoe attacks, lunging effects, lasers, etc.

You know - things that make us move around, dodge, etc.

Dont increase difficulty by adding HP and damage - combine groups of Rare monsters in tested ways. 2,3,4,5??? monster pairs that have creative and interesting combinations of attacks that are challenging and require skilled control over a character?

Reevaluate how drops are done so that every kill feels rewarding and interesting.


This would be dogshit,

Normal monsters are a fair threat to most builds, but outside of that purpose, they provide you with the dopamine of killing something in between the more dangerous engagements, and also provide you with the opportunity to get Frenzy, Power, and Endurance charges before a Rare/Unique engagement.

Or even further, as conduits for chaining to multihit the Rare. So on and so forth.
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Ash#9143 wrote:
"
fr0st2k#1732 wrote:
"
hboi#6131 wrote:
I'm awarding you worst idea ever award


I bet you can't explain why.

Probably because rares take longer to kill by people playing normal builds that dont delete everything on the screen with one click.

But you are probably some metaslave who things game should be played at hello kitty difficulty where everything dies when you appear on the screen


Your point is irrelevant and misses my point.

Rares would be rebalanced around the idea that player damage is not required to be balanced around deleting 100 normal enemies every half a second.

This clearly would impact the way builds and items are handled.
"


This would be dogshit,

Normal monsters are a fair threat to most builds, but outside of that purpose, they provide you with the dopamine of killing something in between the more dangerous engagements, and also provide you with the opportunity to get Frenzy, Power, and Endurance charges before a Rare/Unique engagement.

Or even further, as conduits for chaining to multihit the Rare. So on and so forth.


Your thinking inside the box. Normal enemies aren't required for any of that. You can easily change and would have to change skills.

And the whole point of changing skills is because the end game doesn't work and is a complete reversal of what the campaign feels like.

It's not poe1-2.

We can still get strong and kill monsters. But we might have to dodge an attack, move around, stun enemies, parry. You know..like they intended.

"
fr0st2k#1732 wrote:
"


This would be dogshit,

Normal monsters are a fair threat to most builds, but outside of that purpose, they provide you with the dopamine of killing something in between the more dangerous engagements, and also provide you with the opportunity to get Frenzy, Power, and Endurance charges before a Rare/Unique engagement.

Or even further, as conduits for chaining to multihit the Rare. So on and so forth.


Your thinking inside the box. Normal enemies aren't required for any of that. You can easily change and would have to change skills.

And the whole point of changing skills is because the end game doesn't work and is a complete reversal of what the campaign feels like.

It's not poe1-2.

We can still get strong and kill monsters. But we might have to dodge an attack, move around, stun enemies, parry. You know..like they intended.



Since you want so few mobs to kill, what you should try is No Rest for the Wicked. It has exactly what you are looking for. Random loot, few mobs and meaningful combat.
Well, wtf are you looking for from this game?

Screen clearing attacks? Insta killing rares in the process?

Dude .. just download a slot machine app.

Why have that gameplay loop? Where's the game? Having 1% of the player base getting good enough gear that they don't randomly die once a map to an invisible projectile coming from outside the screen?

You're making no sense. You have given zero thought to this.

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