[Feedback] A League Worth Saving – Wisp Rework Proposal from a Player With 1,000+ Hours
Sums up exactly what I feel about the wisps as well.
POE2 leans into RNG for far too much of the gameplay, and in doing so, removes so much player agency that the whole game feels like playing a cheap gacha game. You have no control over anything whatsoever, every step you take is dependent on an RNG outcome, and RNG outcomes actually gate your progress. Although I feel it needs to be pointed out, yet again, that the wisp design itself contradicts the whole vision of slow and methodical combat. In order to catch up to the wisp, and in order to maximize the rewards from your redesign, you need to be able to clear whole packs of mobs quickly. I feel the quicker devs can recognize this contradiction in their design, the quicker we can all get back on track. Either get rid of the bum-rushing swarms everywhere and design for methodical and meaningful combat, or get rid of the slow comboes and design for fast and screen-clearing combat. Only THEN, content designs can fit in properly. |
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Good stuff, just tossing in a +1 for visibility.
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" Great point, as a good friend of mine said about the game recently, that PoE 2 has an identity crisis. It's trying to be 2 games at once. I believe this is the underlying fundamental contradiction as to why most systems feel incomplete or lack wholeness. And Wisp is definitely an example of this. |
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bump, interested to hear others opinions on ideas!
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