Playing with different weapons swap is currently not viable
GGG,
Playing with different weapons swap is currently not viable - it limits build diversity and fun. To expand on it, with introduction of the amazon, the first overlapping character ( with ranger) in terms of the passive tree, trying to run both spear and bow at once seemed intuitive at first, but it is simply restricting mainly due to lack of skill slots. I am running 2 bow skills, sometimes i swap in a 3rd and i am starved for slots, for tame beast gems, auras and both weapon skills in general. Perhaps, make weapons have 2 or 3 separate skill slots more, like 20 separate passive weapons skill points? Stacking auras and spirit seems like a waste too, since we are so starved for slots. It’s kind of contradictory that Poe2 is about a slower paced combo gameplay, but we have less skill slots and options for build variance than in Poe1. Now im forced to drop the hybrid play and just run one weapon. Just some food for thought Last bumped on Apr 30, 2025, 9:26:18 PM
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Unset rings will solve your skill socket issue.
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" I disagree. Certain weapon swap builds need more slots if they want better build diversity. They shouldn’t have removed the gemling 3 slot bonus either as that was the one ascendancy that was “flex” across the bottom half of the board. Weapon swap should open +2 skill slots. |
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I agree.
Ive tried to make more use of weapon swap but can't afford the skill slots for anything except the basic attacks (Without hurting my build overall) Also dread the idea of needing an unset ring to get an extra skill slot. Finding upgrades is already difficult without locking in a decision like that. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype."
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i dno if it's mainly for having 2 different weapons, or just 2 weapons of the same type with different stats for slightly different builds.
e.g. 1 merc weapon for rapid fire and 1 for grenades or some shiz like that. |
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I half agree.
For the early part of the campaign on normal, it is doable. I played Warrior with both Hammer and Spear up until I beat Leshan and left the Eternal Cemetery, where I switched to pure Spear Warrior. I played Quarterstaff + Wand on Monk up until Mid Act 2. This lasted me longer because I had Glacial Cascade and Power Siphon, which is that cool skill with Culling Strike that gives Power Charges to use on Falling Thunder/Charged Staff. And technically, my lighting spear monk uses so few skills, I could easily slot in a second weapon, but I don't want to do it because there is no point in doing so, because the current weapon selection isn't that great. I played Huntress with both Bow and Hammer, until I switched to Crossbow at the end of Act 1. Basically, while I played a character with a hammer, I felt it was impossible not to use a second weapon type because you need to be able to kite bosses during those impossible phases where they launch tornadoes and waves of projectiles at you. In my experience with Hammer+Bow, you can get respectable damage by socketing some support gems like Envenom on the bow auto attack and pair it with just Firewall for respectable Single Target Damage, while keeping Hammer for the AoE clears (Shockwave Totem+ Earthquake+ Boneshatter). But this might not turn out to be ideal because it will eat up your support gem slots to make work. |
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