Endgame 2.0 worse than 1.0...going the wrong way IMO
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So things I love:
Campaign The graphics The sounds and music The skill system and gems and passives. So much fun to try new things and tweak. The spell and skill effects and combo/empowering system. Uh..Grim Feast....But I mean the one that heals you every 5 seconds once you fast forward it and use the passive nodes works fine. Not sure why we can have the one but not the other but thats fine. I don't think everything will be able to be tested until everything is actually there. BUT things hit a wall in endgame. I know this is early access and it is the perfect time for feedback. I hope I am being constructive. It is the intent. IMO the biggest gripe is the disconnect between campaign and endgame. You go from a map which opens up and reveals itself as you go to this just node fest. Also, you go from a cool stylized hand drawn map to a 3d map which somehow feels way less alive than the hand drawn one. I wouldn't show any nodes until you unlock them in endgame and switch to a stylized map. Also, have a spine in endgame which is basically the entire campaign but from reverse. Join all the maps together in a stylized world map. Have all the original locations but with branches off to these new areas and areas with towers etc. Introduce the towers in campaign but have them sealed off like Grim Tangle. Work forward too not backwards too much. Infect the endgame with the campaign not the campaign with just more and more of the endgame. Also, Endgame 1.0 felt better than 2.0. I didn't mind the do X amount of level 1 maps. I do like the dropping your level maps or above thing and the X number of trys thing but not the having to juice up a map to progress thru the endgame. I don't enjoy some regular maps and really don't enjoy the exalted maps....Also, I hear my video card screaming when my screen is filled with fire, lightning, poison etc etc etc etc etc....etc........etc.... Reduce enemy density for sure. Let people breath...This is how campaign is. You get to breathe then get attacked. Not this constant crap from everywhere where I can't even see that I am standing in lightning, fire and poison....and getting blasted by blood balls and struck by lightning etc etc etc...What the hell...Thats on a level 2 map that wasn't even upgraded...In a Vale dungeon thing with those cannon guys blasting you the whole time.. There wasn't more than 2 seconds were I wasn't getting attacked....Quality over Quantity please! The Ape from the jungle in Act 3 is the perfect example of Quality over Quantity. More of those types of fights. But have like 1/10 the the number of creatures. Follow the flow of some of the earlier maps in campaign. Not when you are on the caravan thing fighting in places where your spells don't work right. Oh small audio feedback. Ramp back up the boss audio. It was better when it was louder and could be heard further away. I can't hear the witch in act one until I am right up next to her. I can't hear the guy slamming of the door to the lava until I get to the bridge (good god that was cool when you were getting closer and closer and figured out what that noise was). The sound from the wolf guy used to be much louder. Ramp it back up and add in more of these types of audio events. Freaking amazing!! Also, remove the guitar part from the music in act one until you save Una and get her guitar. Then add in the guitar part once you find it. I swear it used to be like that in the very beginning of early access...Or I dreamed it? I do love selling anything and everything to Una. Can we get a micro transaction to replace an endgame vender with Una? Please :) Last edited by Molgore#7909 on Apr 29, 2025, 11:49:52 AM Last bumped on Apr 29, 2025, 11:42:00 AM
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