Remove +1-2 Minion from Helm

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Ydoum#5726 wrote:
Given the fact that minions are generally underpowered right now (compared to 0.1 at least), there is absolutely no reason to remove that mod. In fact, what we need is more specialized items for minion mods to roll on (like we had e.g. bone rings in poe1).


I do not think that GGG would remove +1-2 minion from Helm right now but moving forward I believe that it is a good idea to do so. If they remove the mod they can take the removed minion damage and life and add it back into the minion gem itself rather than have it be a mandatory suffix on a defensive item. Several good reasons for this is first, that minions builds to my current knowledge are the only builds that have to trade a suffix on a defensive piece of gear on their source of damage, which is also a trade off that compromises your characters defensiveness especially while leveling and early mapping, which also affects progression as well. Second is the lack of resistance passives on the skill tree. Back in PoE we had numerous passives that granted easy access to resistances so leveling and early mapping was far more comfortable and trading a suffix for +1-2 minion level was a much easier decision to make.

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