Monster Hunter wilds: From 1.1 million players to 50k players

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I'm not excluding anyone. But when you try turn the game into something that already exists then why not just go play that game? poe1 already exists. LE already exists. D4 is out. We are trying to evolve the arpg genre not put out more of the same old same old


I keep seeing words like "evolve" and "innovate" being thrown around, can someone explain to me what PoE 2 actually brings to the table under these terms? All I see is a mish-mash of ideas, from other arpg's that do it better, grafted onto the backbone of PoE 1...


Sure, engaging combat is the main thing, and combinations of skills that work together to become better than the sum of parts of the combo. I know a lot of people will say that you can't combo because you get rushed, but I say that if the first part of your combo is a form of crowd control then pulling off the rest becomes easy enough. I'd also say that the boss fights are pretty much the best in the genre.

I'd also say the setting and atmosphere is really well done, from the story line to the voice acting to Una's songs... NRftW actually does a better job at this, but not by a whole lot, and the fact that it's so incomplete again means that it's not really there yet. Also it's literally the only other arpg on the market that does these things as far as I know.

So yeah, particularly with regards to the combat style where you have engaging fights and skill combos you can choose for yourself, if you know of a game that does either or both of those things better, please tell me, I'd love to play it.
Last edited by Kalistri#2788 on Apr 27, 2025, 2:06:07 AM
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Sure, engaging combat is the main thing, and combinations of skills that work together to become better than the sum of parts of the combo. I know a lot of people will say that you can't combo because you get rushed, but I say that if the first part of your combo is a form of crowd control then pulling off the rest becomes easy enough. I'd also say that the boss fights are pretty much the best in the genre.

I'd also say the setting and atmosphere is really well done, from the story line to the voice acting to Una's songs... I would say that NRftW actually does a better job at this, but not by a whole lot, and the fact that it's so incomplete again means that it's not really there yet.

So yeah, particularly with regards to the combat style combined where you have engaging fights with skill combos you can choose for yourself, if you know of a game that does that better, please tell me, I'd love to play it.


If we look solely at diablo-likes, PoE 2 is just an iteration of what Diablo 3 was actually trying to be on release and had to backtrack on, even the "combo" system is just generators and spenders; I generate frenzy charge with A so I can spend it on B, I generate stun with C so I can proc it with D, I generate freeze with E so i can consume it with F. Except I feel like there's even less "choosing your own combo" in PoE 2, specifically because of their emphasis on true combos. "they're primed for stun what will i hit? boneshatter. their armor is broken what do i use? sunder." And, the builds that seem to work best largely skip much of it. At least in d3 I could pick any generator I wanted for damage or utility and whatever spenders I liked offensively or defensively.

If anything many of the builds I see do well not because of any forced combo route but because of outside interactions, especially if you look at some warrior builds; "oh a stampede build this league it uses polcerkin and herald of ice. leap slam/boneshatter or it uses polcerkin and herald of ice." alk's buld doesn't even use a skill I think other than boneshatter after a few mace strikes, it uses polcerkin and herald of ice. Warrior single target is better as I've seen some use earthshatter, infernal, seismic, hotg but many of them are just "we use perfect strike"
Last edited by Lord Pinkleton#8277 on Apr 27, 2025, 2:38:48 AM
Cause Monster Hunter Wilds is somekind "One Player" game. You can go to endgame, make the top EQ and deco and you are done. Game finished and dopamine fullfilled. What else to do there before new DLC ? Nothing.

PoE is nothing like that. You dont have a smooth experience through the game, reach andgame and have CHANCE to fulfill your goals. it all take time and you dont have guarantee drop from base mobs/bosses. Only from pinnacle ones


so this topic prove nothing.
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ELment#8951 wrote:
Cause Monster Hunter Wilds is somekind "One Player" game. You can go to endgame, make the top EQ and deco and you are done. Game finished and dopamine fullfilled. What else to do there before new DLC ? Nothing.

PoE is nothing like that. You dont have a smooth experience through the game, reach andgame and have CHANCE to fulfill your goals. it all take time and you dont have guarantee drop from base mobs/bosses. Only from pinnacle ones


so this topic prove nothing.


Poe is a 'one player' game as well. You beat campaign. Reach end game. Defeat pinnacles and move on. You can play in a party in both games if you want to.

Both games a pseudo MMO's. Players in the town but when you go out in the world you are by yourself unless you are in a party. Both with very similar seasonal structures. Updates to the game 3-4 times a year.
Facepalm
This thread is a real "porkchop necklace." =9[.]9=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Bro got infinite reserves of copium .

You are here everyday allday on the forums fighting against and rejecting the
undeniable failure of the game .
Each day you come forth with a thread like this and comment under a 100 others .
Wouldn't your time rather be spent actually playing the game ? Or making threads filled with constructive feedback instead?
Haven't seen a single word from you other than those which try to engage in trivial arguments . Seeking attention playing superman protecting PoE2's reputation ,disregarding thousands of players feelings and opinions about "our game" , which clearly is not in a good place.
Last edited by fityfirity#3100 on Apr 27, 2025, 3:45:34 AM
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Bro got infinite reserves of copium .

You are here everyday allday on the forums fighting against and rejecting the
undeniable failure of the game .
Each day you come forth with a thread like this and comment under a 100 others .
Wouldn't your time rather be spent actually playing the game ? Or making threads filled with constructive feedback instead?
Haven't seen a single word from you other than those which try to engage in trivial arguments . Seeking attention playing superman protecting PoE2's reputation ,disregarding thousands of players feelings and opinions about "our game" , which clearly is not in a good place.


Pot calling the kettle black much? You yourself disregard OP by saying he's coping instead of believing he genuinely likes the direction the game is going. Which is a really popular stance from a lot the haters actually.
Last edited by AIDA_TriEdge#4390 on Apr 27, 2025, 4:21:51 AM
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Sure, engaging combat is the main thing, and combinations of skills that work together to become better than the sum of parts of the combo. I know a lot of people will say that you can't combo because you get rushed, but I say that if the first part of your combo is a form of crowd control then pulling off the rest becomes easy enough. I'd also say that the boss fights are pretty much the best in the genre.

I'd also say the setting and atmosphere is really well done, from the story line to the voice acting to Una's songs... I would say that NRftW actually does a better job at this, but not by a whole lot, and the fact that it's so incomplete again means that it's not really there yet.

So yeah, particularly with regards to the combat style combined where you have engaging fights with skill combos you can choose for yourself, if you know of a game that does that better, please tell me, I'd love to play it.


If we look solely at diablo-likes, PoE 2 is just an iteration of what Diablo 3 was actually trying to be on release and had to backtrack on, even the "combo" system is just generators and spenders; I generate frenzy charge with A so I can spend it on B, I generate stun with C so I can proc it with D, I generate freeze with E so i can consume it with F. Except I feel like there's even less "choosing your own combo" in PoE 2, specifically because of their emphasis on true combos. "they're primed for stun what will i hit? boneshatter. their armor is broken what do i use? sunder." And, the builds that seem to work best largely skip much of it. At least in d3 I could pick any generator I wanted for damage or utility and whatever spenders I liked offensively or defensively.

If anything many of the builds I see do well not because of any forced combo route but because of outside interactions, especially if you look at some warrior builds; "oh a stampede build this league it uses polcerkin and herald of ice. leap slam/boneshatter or it uses polcerkin and herald of ice." alk's buld doesn't even use a skill I think other than boneshatter after a few mace strikes, it uses polcerkin and herald of ice. Warrior single target is better as I've seen some use earthshatter, infernal, seismic, hotg but many of them are just "we use perfect strike"


I like this comparison. D3 on release had only shit uniques/legendaries, a way too hard highest difficulty for the majority of players (Inferno) but like PoE2 the difficulty came from enemy monsters simply being twice as fast as you and hitting way harder than what you could sustain even with the best builds. It was absolutely destroyed and review bombed for this (sound familiar GGG?) until they fixed it during Reaper of Souls and Seasons 1-4 with the addition of sets, ancient items to chase, gems to level and kanais cube to experiment with. Im not saying it became a truly great game like D2 but at least a replayable one. Imo it went from giving out no power at all to giving out too much power too quickly. PoE2 is now where D3 started, giving out no power at all to all but a handful of meta builds which is a problem. At least the campaign should be possible no matter what homebrew build you come up with as it was in D2. There was always a way to progress and not feel hopeless.
I did not disregard his love for the game , i disregarded his attitude to always go into silly arguments and play superhero on the wrong front .
Furthermore at best i questioned his mentioned support by asking him to show some threads he made which are composed from detailed feedback about his beloved game . Because once again , all i observe from him is pointless attention seeking .
Would you care to do the same AIDA_TriEdge#4390 ? Im sure you have made plenty of threads trying to help PoE2 . Or are you here just to blabber too ?

And i disagree . It is not a popural stance .
There are literally 5-6 people on the forums "defending" the vision .
A lot of people left , most players did not enjoy the current patch .
This is shown in the forum post , reviews , and the extremely declining playercount charts.
Last edited by fityfirity#3100 on Apr 27, 2025, 4:52:46 AM

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