Well if you don't know what you are doing , once you get to mapping...

...with 4 exalts in your inventory , you quit , and that's exactly what 80% players did.

Most of them didn't even get to mapping, because game keeps chopping their resistances faster than they can get any usable upgrades.

Great vision.
Last bumped on Apr 26, 2025, 11:49:15 AM
If that was actually true then those people would seriously be limited to what games they would be able to play do to their lack of ability at video games.

They wouldn't be able to play MMO's cause they would be too hard for them, Moba's would be too hard, FPS's would be too hard, RTS's would be wayyyy too hard, anything that requires critical thinking would be too hard, RPG's would be too hard...probably even Minecraft would be too hard.

Really they would just be limited to ARPG's where you could get gear that will play the end game for you and carry you, mobile games that have an auto play feature and baby games....maybe a barbie dress up game.
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maybe a barbie dress up game.


I feel targeted.
if you take a minute to strategize at act bosses and figure out what type of elemental damage they do you can probably find a temporary gear swap that maxes out your resistance in that category really easily. Cold for geonor, lightning for jamanra, etc.
I don't know how these people survived 0.1...it was the exact same except that you are just not zooming through maps under 5min anymore. Also higher end currencies starts dropping more in maps so it's normal to not have many when you start mapping, not saying it's a good thing, just saying it's unchanged from 0.1
Tech guy
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Warrax#2850 wrote:
I don't know how these people survived 0.1...it was the exact same except that you are just not zooming through maps under 5min anymore. Also higher end currencies starts dropping more in maps so it's normal to not have many when you start mapping, not saying it's a good thing, just saying it's unchanged from 0.1

Tell me you play 1 hour a week without telling me .

In 0.1 i got a div every 3rd map . And that is raw div. Some days i made 20-30 div raw with just mapping and a ton of other currency .

I linked my ring in the other thread , i had 5 raw divs in 0.2 on a level 96 character that has done more than 500 red maps , 200 hours played .

Nothing has changed ? Dunkey
Last edited by keroysho#6433 on Apr 26, 2025, 8:17:22 AM
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Werdx_1#3669 wrote:
...with 4 exalts in your inventory , you quit , and that's exactly what 80% players did.

Most of them didn't even get to mapping, because game keeps chopping their resistances faster than they can get any usable upgrades.

Great vision.

Well... I play the game as a "how far I can push my build" game.

In 0.1 I managed to reach T14 maps where I became "hollow" :D
And technically I play SSF, because while I play in the normal league, I haven't traded anything yet, not even currency exchange. Not as a challenge, but the NPC convert rate is out of reach and the trading system is not my cup of tea either. I wont send PM-s to an army of bots and scammers to potentially find someone decent. So I can trade, but opted out...

Currently around t10, but I am a casual with daily few hours play on average.
And this is exactly the issue... hyperinflation is present even without automated trading systems. The unique I am hunting for rise in price. But I want to do maps, not grinding currencies.

I think about it as a more interactive ladder. I don't think UBERBosses should be granted to everyone, but powerescalation and powercreep is present.
Also in POE1. I had two characters there. I gave up poe1 when I was totally confused why my "supertanky" templar pops out. Not genuinely losing life... just *pop*
But... seems that's what people like.

I just hope that's not what poe2 is aiming for, that's why I give my feedback. (have multiple thread suggestion, but the forum ispretty outdated too, and in 5 minute you can get to page 3 literally)
He was talking about start of endgame mapping. And I had the same feeling.
It is not about skill. However you define that.
It is about fun.

This game is based on trade. And it is confusing people. Including me. There is literally no reasonable way to beat this game to the point, you can only get like marginal improvements out of a character, without trade.
Hc is a joke with pausing and log out saves. They force soft hc on everybody. Nobody likes it. Exept the people who are not able to play hc themselfs.
Im including myself into that bracket. But I did not ask for all that bs.
Forced myself to lv91.

But it is not my playstyle to make calculations, for every move in the game, offline first.
Thats how you burn time, progress and all of the fun. If you awant that, play hc and do it anyway. Now you really know, if your calculations are valid or have been just luck. Right now everybody is just unlucky. This game took out all the skill and replaced it with knowledge.
Now knowledge all of a sudden is skill?
Its not.
Get over it.
Not trying to make this a skill issue thread.

Im sick of sorting maps and inventory already. Playing 10 maps to have 2 juiced ones I really want to play?

The worst part is, it isnt getting better once you have your build online.

Feels emty and t0 Arbiter was like, ok quit now? Felt like a relive. Now I feel like beeing stuck in limbo with my amazon. Again.

This game makes itself less enjoyable to play, just to have some "challenge" left for the trade dudes, who just stack one value to the moon.

Do another build? Well, it freaking doesnt work.

Game is balanced around stacking. And that is a paradoxon in itself.
Last edited by kosmo_blacksmith#5449 on Apr 26, 2025, 9:55:18 AM
I startet mapping with 1 div. I'm mapping 10 tiers now and I still have that one div...
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keroysho#6433 wrote:
"
Warrax#2850 wrote:
I don't know how these people survived 0.1...it was the exact same except that you are just not zooming through maps under 5min anymore. Also higher end currencies starts dropping more in maps so it's normal to not have many when you start mapping, not saying it's a good thing, just saying it's unchanged from 0.1

Tell me you play 1 hour a week without telling me .

In 0.1 i got a div every 3rd map . And that is raw div. Some days i made 20-30 div raw with just mapping and a ton of other currency .

I linked my ring in the other thread , i had 5 raw divs in 0.2 on a level 96 character that has done more than 500 red maps , 200 hours played .

Nothing has changed ? Dunkey


More importantly, how long did it take you to get from 90 to 96 and how much did that actually improve your characters clear speed of maps? Because for me, I still couldnt reliably run juiced T18 maps without hyperfocusing and still dying sometimes even after upgrading gear from couple dozen exalts to couple dozen divines. Yes I got stronger but ever so marginally that a) the time farming the div felt absolutely unrewarding and b) the clear speed more or less stayed the same still. I still die to a slight lag spike, terrain collision (Steppe is the single biggest moronic map ever designed with hundreds of tiny 1 pixel rocks you get stuck in) or bad luck with mob types/modifiers and getting suprised.

My question is does that ever change even at LV 96 where Im guessing you have gear worth hundreds of div right now? Because - and thats my point and guess - if it doesnt (SIGNIFICANTLY change, not just a slight powerup you dont really "feel"), then whats the point of farming or doing anything in the endgame altogether? Whats the point of upgrading your gear if it takes hundreds of hours to ultimately make no or very very marginal difference? Nobody is going through that and will like it...time feels wasted. Im down to farm 100 hours but I expect that the content I struggle with now will be absolutely trivial by then. Otherwise, farming, gearing and getting stronger is pointless. And that seems to be the biggest problem of 0.2 for me. There just is no point at which at least farming content becomes trivial and that in return makes farming absolutely pointless.

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