Feed back for 0.2 after 227 hours.
Hi,
So i made 3 characters, and i have 227h split into them in 0.2 (and 867h total for poe 2). I would like to talk about some things that seems wrong, one way or another. Just to add some context, pinnacles are dead, my main character is a Specter Lich that works really well, made a lot of maps, etc. 1 - Perfect Jewellers / Lv 20 skill gems / Audiance with the king Where are they ? I mean, during 0.1 it was fine, but now, i've litteraly drop 0 of them in 0.2. I gave up after more than 200 hours, and bought one on PoE trade (a 5 slots bind specter gem). It's not normal to clear 15 Corrupted nexus (for the 40 atlas points), have pinnacles dead (except Ritual), and still didnt manage to drop a single one of those. - Perfect jewellers shouldnt be That rare, in fact, they shouldnt be very rare at all, cause it feels really bad to finish the game without even your main skill maxed. Meanwhile, we have a giga tons of lesser jewellers, so many that they trade 40:1 vs Exalts. That's ridiculous. Or let us upgrade them, idk. - Uncut Skill 20, i have no idea, even in T17 (lv 82 monsters?) maps i can't find any of those, always gems lv 19. Just why. At least in PoE 1 i could just level up the gem, it was never about "am i going to be lucky to be able to max my main skill?". That's crazy xD. - Audiance with the king : Yeah ? So, how fun is that ? xD So there are litteraly a possibility that, if you dont buy it to a player in trade league, you may never fight the boss for an entiere league ? That's a good idea... oh wait. (imagine you're playing SSF and you never drop any of those... that would be very demoralizing) 2- Shock is a problem Shock right now is way too powerful, and it's because of the magnitude effect. To be honest, 20 shock is already good enough, and 30 with the Overcharge gem seems fair, but being able to reach 70-90 by stacking magnitude is crazy and break everything (even more in group play) What about we remove shock magnitude from the tree/jewels ? Because unless i'm retarded, Fire, Ice, and even Physical (break armor doesnt do much to be honest unless you play warbringer for negative, and still...) don't have anything like that. Chaos has Wither but it's way weaker than Shock. So either we add things for Ice & Fire, or we kill shock magnitude. Best choice is option 2, or the game will become easy as F. It was a problem in 0.1, and it's still a problem in 0.2. 3- Atlas - Corruptions; having to hunt 15 corrupted "nexus" was a terrible experience lol. Give me back the old system, or make a new one, but it was so bad. I was already playing on T15 maps and cleared 3 citadels when my quest was "clear a T2+ Corrupted..." Also, i lost 2 of those maps because of crash/roll back, feels like shit to lose the map after hours to reach them because of that. At least, if we "fail" the map, make the "nexus" move to another map of the same corrupted area, not completly disappear. - Unique maps : They are very good overall. Castaway can give around 1 million gold with a good waystone, which make life easy with golds, and Paradise gives a shit ton of Experience too if you add magic packs & xp. Make more of them : D - Wandering trader? What kind of drop rate is that, i've found Zero. Are they still in the game? - Towers : they are way better than in 0.1. The idea of 3 sockets for tablets is cool, but the way to unlock them is not that great. Right now the best and easiest way to get the 3 slots is to put a Tier 1 map with 6 lines, for a free win, and boring tower, but you dont care cause you just want to complete it. - Map failed : so i've seen a friend in a situation where, he got blocked on his way to a corrup nexus, because of the fail from the crystal cave unique map, which was the only way between 2 moutains. Lost some hours because he had to make a gigantic path to catch up from behind... Even if the map fail, maybe we should be able to still go ahead "as if we won", but with a red color if you want. 4- Stash Help ! Too many fragments, logbooks, tablets, insignia ! I know it's on our way, but still xD. 5- Specters Specters during the story are basicly useless. We can get Bind Specter at lv 22 with a lv 7 gem, but at this point in the story, there are 0 monster that can beat frost mages, or even snipers/arsonists. They cost way too much for the most part, and are almost all weak, ultra slow, or stupid (or all at the same time). I know we dont have Act 4 5 6 and Maybe there are some interesting monsters to pick up there, but then why make it available at lv 22 (act 2). Maybe put it on higher tiers gems if the only good monsters are in the Atlas anyway (nah, vaal guard arent very good, and they ruin your screen) 6- Blood Mage Blood Barbs Bleeding you inflict on Cursed targets is Aggravated Elemental Damage also Contributes to Bleeding Magnitude Can we stop trolling and make it for Spells only ? It's kind of ridiculous to see every Bleed build going Blood MAGE to play with a crossbow or a Spear. Specially when we know that you're planning to gives Bleed effect on AXES later. 7- Tactician Projectil dmg build Pin seems, Very strong, specially when they cant even perform actions. For some reasons, Pin with this ascendance is So fast, that boss are kinda rekt (and mobs are instant pinned) You can basicly Pin => heavy stun/freeze/electrocute => Pin. Doesnt seems right, boss should be way better vs Ailments. 8- Fire ? Physical can break armor and pin. Cold can Chill, freeze and shatter. Lightning can Shock (OP) and electrocute. Fire can Ignite. Lol. What about we give him another ailment, like "melting" or something, so "when ennemy is melting, take X% more dmg from Fire element" (and cold if you want to force us to play double element, with a thermal shock). That's just an idea, but still, Fire needs something more. 9- PoE 2 vs PoE 1 I hope the game will stay "difficult" and slow. We have 2 games for a reason, we dont want 2 PoE 1, so players raging and quitting PoE 2 because it's too hard, let them go back to PoE 1. I had 4600 hours on PoE 1, but since i started to play PoE2, i have no reason to go back to poe1 ever again personally. I made a lv 80 surfcaster during the last event for rewards, it was so painful to go back, that i understood it wasnt for me anymore. So i just hope hardcore PoE 1 zoomers start to understand that PoE 2 wasnt meant for them to begin with, so they shouldnt complain that much and try to make it like they would. Death should be meaningful. If you play glasscanon and die, that's on you, and playing full tank shouldnt let you facetank everything neither. I think i'm done for now, if i have more ideas, i may come back and EDIT later! Last edited by KurauPM#6519 on Apr 23, 2025, 8:54:29 PM Last bumped on Apr 23, 2025, 7:39:56 PM
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Man, this is such a good feedback. I agree with everything you said and I hope GGG will strongly consider it
thanks and GL for the next patch/league :) |
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I am still snickering over the "lets hide skill progress behind our absolutely stacked bullshit RNG system on them too..."
GGG - Why you no?
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All great and valid points. Cheers mate
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