Please stop buffing drops

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GGG please. Buffing random drops will not make the campaign suddenly feel better. Its the inherent RNG you introduced in PoE 2 that was mitigated in PoE 1 that is the main issue.

PoE 1 - RNG mitigation

1. Crafting recipes (added in closed beta) - You can guarantee a required stat trough the leveling process on items. All crafting recipes used are from common items and can be built up from other crafting recipes (vendoring for alch shards/transmutes)

2. Bench crafting (1.2 in year 2014) - No matter how unlucky or lucky you get, the bench has your back. It was never the optimal choice, but it would allow you to clear a minimum bar of required stats on your gear to make a build feel playable. Again multiple tiers and common crafting materials made it impossible to not have access to the bench crafts (even vendor recipes, chaos/alt)

3. Essences (2.4 in year 2016)- In PoE 1 they guarantee a stat of a specific tier. You can save them for later, and even upgrade them into a higher tier. Once again, if you go on an unlucky streak of drops, a single essence from early on can still still hold value.

4. NONE of the above are destructive crafts. All crafts in PoE 2 are ultimately a dead end street. You roll your dice, and if you are unlucky you can basically toss the base item away.


tl:dr
Buffing drop rates in PoE 2 will have little effect, because its not just about the amount of loot we get, its about what we can do with the loot we get.

Edit; added dates of when the methods of crafting were added to emphasize that these were really early additions to the game which was important for the itemization and solved issues inherent to the games progression.


I agree to a certain threshold, but either they can add some omens that would work with essences, or essences being able to ignore some lower mods tiers based on the tier of the essence itself, or maybe a combination of both.
At the eve of the end
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What loot? The most efficient thing you can do during campaign is to check the vendor every level

wait werent you always on the side of "gid gud"??
like what happend? i was away for quite long time :D

also isnt poe1-2 all about loot?
loot not dropping at all or barely doesnt make poe2 good
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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Edit; added dates of when the methods of crafting were added to emphasize that these were really early additions to the game which was important for the itemization and solved issues inherent to the games progression.


They didn't solve a damn thing.

I have had worse time editing items with D2 Editor, than crafting in POE 1.
Such deterministic bullshit is not solving problems.

It is creating problems.
If you have problem with too much loot , just filter out valueable things and you will see only augments. Its good idea , let go people who like LOOT EXPLOSIONS. IM PLAYING LAST EPOCH AND I LOVE DROPS THERE !
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If you have problem with too much loot , just filter out valueable things and you will see only augments. Its good idea , let go people who like LOOT EXPLOSIONS. IM PLAYING LAST EPOCH AND I LOVE DROPS THERE !


Loot explosion is worthless if the quality of the loot isn't good. The facts are there: look at the gambling unique strongbox and how rewarding it feels
If people can get to maps in HC SSF then there is at most a minor problem with loot drops in the campaign.

Most of the complaining comes from lack of knowledge about how to improve gear and optimize your build while levelling so you can keep a reasonable level of DPS.
Last edited by Obyrith#7888 on Apr 24, 2025, 9:21:06 AM
I miss the time when Chris Wilson was around so that someone actually had good ideas sometimes about how to design a game.
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Obyrith#7888 wrote:
If people can get to maps in HC SSF then there is at most a minor problem with loot drops in the campaign.

Most of the complaining comes from lack of knowledge about how to improve gear and optimize your build while levelling so you can keep a reasonable level of DPS.
Ppl being able to reach maps in HCSSF doesn't mean there are no problems with loot.
You know, ppl in "Ruthless" cleared the entire game, but nobody would view this kind of loot "ok" in the actual game.
[Removed by Support]
Why not both? a better crafting system and better loot imo would make the game and time investment into the game feel more enjoyable experience.
I partially agree with you in that we have no means to reliably craft on our gear. Even if we did we do not get enough currency to do so, which causes trade prices to skyrocket due to there being no sink.

I would argue that there isnt enough loot to be found on the ground that can even be crafted. For instance I am playing a 1h mace and shield warrior. Just a basic bitch with no broken interactions. I have not upgraded my mace in almost 20 levels. Nothing drops that is an upgrade and now the game is feeling too slow.

Have good weapons dropped? Yes, however they dont fit my build and I cant afford to just respec every time a bow or a spear drops.

My only source for upgrades has mostly been the vendor...maybe 85%. 10% Trade and 5% drops (unique items mostly).

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