Elemental resistance charms should add +#% to maximum resistance
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Why do elemental resistance charms do not also raise maximum elemental resistance?
Now, they are almost useless in endgame. Every [element] (fire/cold/lightning) charm activated when hit should give: +#% to [element] resistance, like it is now AND ( +#% to maximum [element] resistance, e.g. implicit rolled 2-4 % [element] less/reduced damage taken e.g. implicit rolled 10%-20% ) Last bumped on Apr 22, 2025, 5:25:37 PM
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I think this is a great idea to utilize overcapped res. And or it should just be "damage" and not "hit".
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