Rolling Slam and Volcanic Fissure feedback
I'm very much enjoying playing a Smith of Kitava. I've been using Rolling Slam/Volcanic Fissure plus aftershocks for bossing/rares and the standard leap slam/boneshatter spam for mapping. It's hard to beat the widespread chain damage you get from boneshatter for mapping, which really limits the skill variation and viability for me. This effect shouldn't be removed, but rather, other mace skills given enhanced clearing potential.
Despite all the passive nodes and gems giving power to slow attacks/immobility, the current state of the game gives even more power to mobility, particularly when clear speed is effectively more item quantity and experience. I think Rolling Slam would be a lot more interesting if it actually moved past monsters instead of being stopped by them, much like leap slam. I hardly ever use Rolling Slam in packs because a single monster can stop my movement, causing me to either get hit by a bunch of attacks/effects or dodge roll away and do no damage/waste time. If I do use it in packs, I try to navigate around them (which hardly ever works) or I Rolling Slam away from them and let the aoe/aftershocks do the work, which really doesn't feel like a warrior playstyle. Volcanic fissure is also far too small, even using the Upheaval support gem. It would be nice if increased area of effect would increase the fissure length, and it would also be nice if Upheaval and similar effects would guarantee that the created fissures from a single use would be connected. Last bumped on Apr 22, 2025, 2:16:38 AM
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I've wanted Rolling Slam to be changed to a channeling skill or something. Let me hold it and keep Rolling the Slams. Could have it build AoE and Damage, or Aftershock potential, as you continue to slam without stopping.
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Im a rolling slam player since day one, the skill is fine, you can use it for single target or clear.
Maybe a 20% atk speed buff would be nice thou. I just posted a vid about it few days ago. https://www.youtube.com/watch?v=IjWcH5d8eBQ |
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put the stun resistance support on rolling slam. (unstoppable or something?)
also, you can add or roll stun power on maces then use impact shockwave right? |
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" Being stunned is not really the problem, being hit because I am not moving during the rolling slam animation is. |
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