Gameplay criticisms from someone who loves the game
|
Just tossing my thoughts into the void of the official forums in the off chance someone sees them. These are all related to gameplay, rather than the reward system or the current breadth of content.
UI: Namelocking is infuriating when my ability fires in the exact opposite direction of my cursor. Id like the ability to toggle this off. Somewhat related, the crossbow seems to have a difficult time transitioning from other actions into crossbow reloads, particularly dodging. This leads to a lot of lag in hectic situations where the crossbow refuses to fire when clicking on the screen, or the crossbow reload bugging out and not letting me select an ammo type until I open the game menu with Esc. This behavior doesnt happen in the hideout so I suspect this is something interacting poorly with the aforementioned namelocking. Checkpoints: Oftentimes Ill run right by checkpoints on the edge of my vision. Id like if these were visible further into the fog of war, or were placed in locations Im more likely to cross. Atlas: The icon spam makes the map difficult to navigate, especially when trying to find specific mechanics like corruption/cleansed areas, bosses, etc. Id like a configurable filter that only shows the Things I select. Bonus if it also lets me filter map bases. Trial of Chaos: Too much dead time overall where nothing is happening. Biggest offenders are the long hallways between rooms and the timed pillar room, but the statue and circles also have a lot of dull moments. Battle rooms and soul core rooms are my favorites because I feel like Im doing something the entire room. Trial of Sekhemas: Gauntlet rooms are similar with their dead time. Also, each 4-layer trial takes a long time and I think Id like the trial more if each floor was shorter. Breach: A lot of map bases do not interact well with breach due to being mostly comprised of narrow corridors, where the breach will stall and end because enemies arent spawning at a high enough rate (Slick is a good example of this). Id like if breach could somehow compensate for a smaller surface area, or prioritize spawning nearer to the player. Ritual: ratnado in corridor maps Still love the game tho :) Last bumped on Apr 21, 2025, 8:55:32 PM
|
|
|
All great and valid points.
|
|
|
Yea, actually, gotta agree, all good point outs. Could use some love.
GGG - Why you no?
|
|










