Would love to see some more group play items and abilities!

I know ARPGS can be played solo and are often times rewarding in that regard, however I really do enjoy the idea of getting on with a few of your friends and feeling like you contribute. S1 it was all about rarity and having a friend to combine curses and a huge presence aura along with the gloves that make kills count as yours is great. Its still functional now even though rarity isn't as big of a concern, but it would be great to see some more of that going around. The most useful ones so far has been the new mercenary class, while it took a bit of work it is a great supporter. I would just enjoy more effects or things that a third or 4th person can do. We already get to the point that a single person can clear maps even if 3 others just stand there, I guess maybe giving things like speed auras, charge generation, random cool stuffs would be fun. Or maybe its just we need enough difficulty to feel like group play is harder but more rewarding? What do you guys think?
Last bumped on Apr 21, 2025, 8:57:05 PM
I agree that more implementations which encourage group-play would be great. However, the game currently suffers from severe unoptimization. IMO that should get resolved before any multiplayer facets get elaborated.
GGG nerfed the default Presence radius by 2m when it should have been buffed by 2m instead. You need an Alpha's Howl chase unique and a bunch of presence radius increases in order to reliably buff allies.

GGG hates their players and they hate their players playing together even more. I'm being hyperbolic, but seriously WTF GGG...
This I agree with we literally had to path specifically to presence nodes and gems just get more of it. With abilities that clear two screens worth of distance away you need an insane amount and considering Alpha howl is mandatory for all group related presence it probably needs to have its rarity changed.
I've always thoroughly enjoyed being a support character in most of the games I've played, I'm a little disheartened that PoE 2 has so little of it. We'll have to see what templar and druid may add to the game, specifically templar, but so far them taking a large amount of Auras found previously and just slapping them on a sceptre really hurts. What am I going to give allies, Alchemist's Boon? Tactician is a step in the right direction with the banners but even then it feels like you almost need to run the formation unique to make them useful.

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