Can players be filtering too much?

In 0.1 release we didn't have filters and the firsts filters were only making highlights, not hiding items. Can be the case that in 0.2 players were hiding too much in a league start scenario?
For example I was warrior and entered maps, I was using strict filter, I was having a feeling of not showing a lot of socketed or quality bases, or maces to have an upgrade. Then I pressed alt too see what was being hidden, I saw socket items, and repeated the process in the rest of map and found a mace which could be a upgrade too me. In the end I had to go to filterblade and change strictness and modify how rares were showed.
Last bumped on Apr 21, 2025, 4:22:38 PM
"
SpinHall#6044 wrote:
In 0.1 release we didn't have filters and the firsts filters were only making highlights, not hiding items. Can be the case that in 0.2 players were hiding too much in a league start scenario?
For example I was warrior and entered maps, I was using strict filter, I was having a feeling of not showing a lot of socketed or quality bases, or maces to have an upgrade. Then I pressed alt too see what was being hidden, I saw socket items, and repeated the process in the rest of map and found a mace which could be a upgrade too me. In the end I had to go to filterblade and change strictness and modify how rares were showed.


No

I never have filters on in the campaign and early endgame. Loot and currency drops have been completely nerfed. The new weapons added to the pool just make it worse on top of it
Last edited by CovidPatientZero#4772 on Apr 21, 2025, 12:31:49 PM
"
In 0.1 release we didn't have filters and the firsts filters were only making highlights, not hiding items. Can be the case that in 0.2 players were hiding too much in a league start scenario?
For example I was warrior and entered maps, I was using strict filter, I was having a feeling of not showing a lot of socketed or quality bases, or maces to have an upgrade. Then I pressed alt too see what was being hidden, I saw socket items, and repeated the process in the rest of map and found a mace which could be a upgrade too me. In the end I had to go to filterblade and change strictness and modify how rares were showed.


I tested this last week. I was running some juiced maps and most of the drops (a solid 60-70%) were just gold drops. So I turned off my filter to notice what was happening with the drops.
I noticed the drop rates were fine (in POE2 terms) but it was average 2-4 whites, 2-4 blues, 1-2 rares, lots of gold and some bubblegum currency.

This actually works out within the realms of what the loot is supposed to be like in this game. So the problem is the rarity calculation.

I run with 50% rarity on gear. It's not enough to get a nice flow of drops but it's enough to at least get a rare or two from a Rare Monster.

I would therefore put out an educated guess that having 100% rarity is going to feel so much better. The loot is definitely better in a team.
Loot filters are an amazing tool for picking out specifically what you want to see, but as with any tool it can be used improperly especially if you don't understand how to configure it.

A basic "Strict" filter (unedited) from Filterblade will hide most rares below item level 75 (which is Tier 11 Maps). It does not hide any currency, any runes or cores. It will show some rares below item level 75, but only the "top of the line" bases, and only if you are in low tier waystone (T1-T10). All of this to mean yes, you were hiding more than half of the rares that were dropping.

Honestly, no one should be running above a Semi-Strict filter unless they know what they're doing and can customize the filter.

But this is not the problem with endgame for the majority of players complaining about loot. It's not a filter problem, it's a complete lack of worthwhile loot drops that are a problem. Fubgun for instance, who is basically the "Master Map Blaster" of POE2, only found 48 Divines and 1961 Exalted in 2 weeks, which is the equivalent of 70 Divines total at current prices. He runs 12+ hours a day with max rarity gear, uses only rarity waystones, and uses only unique or rarity tablets, and only in areas under the effect of 3 towers. This effectively 25x the amount of loot he finds and even then it's a very low amount of currency. The highest level player, has a net worth of 70 divines?

The average player has found 1, maybe 2 raw Divines, and maybe 200 Exalted Orbs if they play all day. I'm currently running very little rarity on T13+ maps and will go entire maps without finding a single Exalted, Chaos, or Alchemy orb. All of the currency I have accumulated came from the Unique chest where you spend gold to roll it, and most of it came from Perfect Jewlers orbs. Without that chest, I'd still be wearing mostly campaign gear I picked up along the way instead of actual endgame gear.

No one reasonable is expecting currency to rain down, but the current rates are significantly worse than they were in 0.1. No one wants to run an entire map and find 0 Exalted. In POE1 we'd at least be able to sell Transmutes, Alchemies, and Alterations to get Chaos. But the lack of Scouring Orbs makes Transmutes and Augments completely useless, and you acquire thousands of them with nothing to spend them on.
"
Fubgun for instance, who is basically the "Master Map Blaster" of POE2, only found 48 Divines and 1961 Exalted in 2 weeks, which is the equivalent of 70 Divines total at current prices.



Only? ONLY?

I've found 7 since league launch and I've been playing 100 hours a week.

The fact is divine drops aren't meant to be bubblegum currency. The fact he found 48 is absolutely fantastic. Most people won't see that in 5 leagues.

It's not broken because one grinder got less than you, or they, expected. Especially when they got more than should have probably dropped.

I mean, why is anyone compering their game to Fubgun anyuway? It's a game of RNG. We should be getting different results. Seriously... you made no argument here for more loot.

Report Forum Post

Report Account:

Report Type

Additional Info