Again a too big map...
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Just like the Bog, this map has nothing interesting besides one objective... Either add 3000 mechanics to make it fun, or shorten it. Another idea would be to ping objectives as soon as you enter a zone. If the game had exploration like Grim Dawn, I wouldn't mind such large maps. But right now, you just press "U" and realize there’s nothing to do except grab the flask... Please stop making us run in circles during the campaign. I think my suggestion is solid (and if it's too extreme, maybe ping the objective once you're within 20–50 meters of it). https://imgur.com/a/pk4D9En
Sorry for the link, but I’ve never understood how to post the image directly here... >< Last bumped on Apr 21, 2025, 12:20:12 AM
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https://imgur.com/a/TChUiNT
Look at the path I had to take just to find this... it could easily be improved. I believe in you. I love your game. Just try to make everything a bit less tedious (like reducing attribute requirements by 30%, for example :P). |
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