Instead of having low drop rates, give us something to do with divines

The tittle say pretty much all. But I will add some stuff here...

Transmutation and augmentation: We have tons. Many more than what we can actually use.
Alchemy. Ok amount. low rate but ok amount I guess. Wouldnt mind a 5% more.
Exalteds. Not that many and we are supposed to use them a lot. Thanks we have trade. in SSF imposible once u reach maps and u have to do 6 mod towers 4 mod nexus.
U will spend most of ur exalteds there. Not even in crafting.
Chaos orbs. The new old most used thing for crafting.
Annul. ¿? Where are them? Is as hard to find one as it is to find a divine or even more.
Fractured orbs. Same thing. Pretty rare. But thats ok It is how it should be.
Divine orbs. Pretty hard to drop one. Still theres nothing at all to do with a divine... Not relevant at all. Just used as an inflationary coin for trade.
Essences
https://www.pathofexile.com/forum/view-thread/3765378
Already explained.

Missing stuff: alterations, scouring.
WE need alterations. and if not. use essences for something like that.
Make annul more frecuent or bring back scouring

No crafting bench so, no use for divine orbs (preffix, suffinx, attack, caster, 3 mods..)

Mods in items... Boring. Really boring without betrayal, delve, elder, shaper, conquerors.
Lack of interesting mods.

Chances to get a high mod? Really low.
We dont have enough currency to smash looking for high rolls, but we have tons of low rolls we can get.

"2 options. cut lowest rolls in high level items or give us more currency to smash on items"

Probably 1st option is better if u not gonna give us alterations or a better drop rate.
But personally I prefear if u include more different and interesting mods (AOE, curse on hit, damage taken as, spell supresion,avoid, lucky rolls, +1 to certain skill, +1 projectile, u name it...) And give us also currency to craft interesting items.

Im getting a bit bored about the (spirit, +X to skill, life, resist, item rarity, mana, acuracy, move speed and damage in weapons)

Im a mind over matter character.
All my items aim to life, mana, increased armour e shield, resistances item rarity.
Move speed in boots.
Amulet +X t skils, spirit, mana, life, mana regen.
Weapon: Spirit, + X to skill, Mana or minion damage.

Really, is that all? What is this, Diablo?
Give us some stuff to play around please.
Last bumped on Apr 22, 2025, 6:51:50 PM
What do u think guys?
i think some of the stuff you mentioned is still on their list? I mean...its EA?
Last edited by Wilmots#7633 on Apr 20, 2025, 8:31:39 AM
Yes, game is lacking that "excited moment" a lot. Im just braindead running maps, same loot drought, nothing exciting happens. I completed whole atlas pinnacle-arbiter included, and im asking to myself last 2 days, whats the point im playing right now. There are omens, they give some agency on crafting, but i started to see them very rarely, even with full investment, compared to first couple days. I suspect they ninja nerfed it and if so im really wondering whats their problem with players having fun? Game is a succesfull game if it can provides highs-lows, high dopamine, exciting moment once in a every hour lets say. Its quite boring when you do mapping 3-4 hours straight t15-t16 and all you get is couple exalt for each map.
Also all the unfun stuff is so common in this game, like game consistently gives you this temporal chains, ignited ground and so on. There are good maps like Ceronates etc, but they rare, instead you play vaal factory-hidden grotto all day. That bone made huge boss comes out from deep in ground, thats like one most retarted boss in the game and also the most common one. Why every annoying thing is pretty common in this game and fun things are the rare stuff? Who is that Masochist guy in GGG that makes everything painfull? I thought they were trying their best to make game not suck
Last edited by ekader1#7483 on Apr 20, 2025, 8:52:20 AM
"
Sarke#5416 wrote:
What do u think guys?

I think you have to inspect Diablo4 receipts for tempering before you arrogantly mutter something like 'Is this supposed to be Diablo?'. LOL.
In D4 you purposefully use the exact mods (class specific or common like attack speed) you need (like the ones you claim are missing). And then you can boost their values. That is craft.
PoE 2 doesn’t even have real crafting, period. Pure slot machine RNG
"
Peccopa#6108 wrote:
"
Sarke#5416 wrote:
What do u think guys?

I think you have to inspect Diablo4 receipts for tempering before you arrogantly mutter something like 'Is this supposed to be Diablo?'. LOL.
In D4 you purposefully use the exact mods (class specific or common like attack speed) you need (like the ones you claim are missing). And then you can boost their values. That is craft.
PoE 2 doesn’t even have real crafting, period. Pure slot machine RNG


Cant say a thing about it.

I´ve stopped playing any blizzrd game since them made the diablo 3 and the real money auction house...
That were the last drop for me with blizzard. So yeah, I havent played Diablo 4. So u might b right and it has some crafting there.

However I have been playing poe 1 since beta.
So thats my reference.

And ffs it were much more intuitive and more flexible than what we have here.

I also liked a lot the trade system without gold where u were using currency instead.
That were something players used to do in diablo 2 with sojs to create our own economy, while the game kept going inflationary with gold till it had absolutelly 0 value.

However, GGG did a step foward back then not using gold at all and creating a whole trade system that were pretty balanced in game with orbs, so we didn´t had to get a random unique ring as real money for a game.


This is what I get with some aspects of this game, like if we were going back in time to recreate mistakes once we all agreeded them were not the right way already...

I dont think that gamble with gold should actually be a thing at all here.
Thats like having an old chaos orb for normal gold situation...

I dnt even know if that should b a thing.
Last edited by Sarke#5416 on Apr 20, 2025, 9:27:12 AM
However I would like u to ve vocal and think about this...

What do u prefear as a crafting system?

1 a reroll bassed one when u can force whatever with enough currency.

2 A deterministic smash (like remove a random mod for this one)

3 A pure RNG system where u just get what u get. (Lets say gamble or old chaos orbs)

4 A metacrafting system where with some knoledge u can get close but not straigh target something (like using craftbench for cutting prefixes or using delve resonators or graveyard crafting...)

5 Those to change affixes for others like change a cold affix to fire.

6 Smash in item with options (like in betrayal with Aisling (now veiled chaos orbs))

7 Skill trees in items like some in crucible

8 A mix of all of them.

Maybe I should make a post about it by itself...

IS done:
https://www.pathofexile.com/forum/view-thread/3768323
Last edited by Sarke#5416 on Apr 20, 2025, 10:30:26 AM
The only imaginable thing I can do with divines is to collect them and then buy someone's lucky gamba with it. That's it, I'd never even consider doing anything with it. It's just a bar of gold to spend in the shop.
How did you get a Divine?
"
MrSnipey#1475 wrote:
How did you get a Divine?


Got lucky I guess in a map with a friend.

I think maybe item rarity is still an issue.
Last edited by Sarke#5416 on Apr 20, 2025, 12:32:39 PM

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