CRAFTING SHOULD NOT BE RNG, OTHERWISE IT'S NOT CRAFTING

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xa1905#9530 wrote:
I've run two characters in DOFH, one to 75(map tier 6) an another to 35 Act 3

I've probably had around 50 exalts worth of resources. Exalts and Chaos orbs.

The biggest problem is that that that loot drops are so poor, the only way to get better gear is to buy it through the market.

Its currently leaving me very frustrated and it's detracting from the enjoyment of playing.

I started a second character as I'd go 4 or 5 maps without seeing an exalted drop or any form of upgrade.

Why does the market feature so heavily in this game. It seems that I run maps just to be able to see what I can buy next.

The balance seems wrong. We should be swimming in loot and crafting materials. What's the point otherwise



Yep. That's a problem with the difficulty of the mobs vs. the rewards they give.
And the fact that using orbs on your items sucks and it is better to trade them for other items.

Mobs and bosses should give much better rewards, IMO.
Great post op

I just want to add that i'd like a little bit of control with vaal orbs too, an extra socket or "implicit" goes a long way, something like an omen that don't break the item by making it worse, but also don't add anything to it in case you can't roll that extra socket or "implicit"

Also, some sort of super rare currency that let you remove corruption from a item, maybe it only works on non unique itens or you could only use it a limited number of times would be cool i think
Last edited by Vyend#2601 on Apr 19, 2025, 1:29:30 PM
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Gordyne#2944 wrote:
And tbh man... you sort of already have that control in the form of runes and sockets.

There is your crafting.

You can even add sockets to items that don't have them.

It is just not called crafting.

You can say that crafting in PoE should have never been called "crafting", and yeah... that's true. It is not crafting.


Sockets and links aren't crafting, man. They're item customization at best. You're not changing affixes, you're not shaping stats, you're not even rerolling anything, you’re just making room to slot a gem. That’s like saying using a belt slot in your inventory is crafting.

What we’re asking for is actual crafting: let us pick what to change and how. Let it take effort, sure, let it cost a ton, but give us control. Right now? It’s not crafting. It’s gacha. You know mobile games, right? Where everything is rolling random outcomes until you get lucky? Yeah, that's what this is.

And when other ARPGs are already moving towards systems with controlled RNG and are getting praised, winning awards for having “the best crafting systems”, you really have to ask: what kind of business decision is it to dig in your heels and double down on gambling?
Last edited by Twelten#1961 on Apr 19, 2025, 1:38:49 PM
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Gordyne#2944 wrote:
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Gordyne#2944 wrote:
Repeat after me:

Crafting as you see in other games has no place in a looting game.

Imagine if you could just use gold in Diablo 2 to craft any item you want...

Real crafting just has absolutely no place in games like PoE and would be a very, very, very, very stupid idea to implement such a thing.

"Crafting" in ARPGs was always about using certain items in combination to ROLL something that has more chance to be what you want.

Randomness when getting items is the CORE of ARPGs


Ew no


Lol

People are really spoiled nowadays. If you let them have their way they would want a mageblood as a reward for killing Hillock.


its not spoiled, where other similar ARPG provides it, and lots of player seems to realy love it, its fact base on statistics, you can do your own research.

you can keep that thought, but in the end its a losing money, less money, less dev progress
Last edited by Twelten#1961 on Apr 19, 2025, 1:38:05 PM
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the current crafting system seems intentionally designed as aversion therapy for gambling addicts. It's the only logical conclusion I can draw from how bad it is.



THIS 100%!
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Gordyne#2944 wrote:
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xa1905#9530 wrote:
I've run two characters in DOFH, one to 75(map tier 6) an another to 35 Act 3

I've probably had around 50 exalts worth of resources. Exalts and Chaos orbs.

The biggest problem is that that that loot drops are so poor, the only way to get better gear is to buy it through the market.

Its currently leaving me very frustrated and it's detracting from the enjoyment of playing.

I started a second character as I'd go 4 or 5 maps without seeing an exalted drop or any form of upgrade.

Why does the market feature so heavily in this game. It seems that I run maps just to be able to see what I can buy next.

The balance seems wrong. We should be swimming in loot and crafting materials. What's the point otherwise



Yep. That's a problem with the difficulty of the mobs vs. the rewards they give.
And the fact that using orbs on your items sucks and it is better to trade them for other items.

Mobs and bosses should give much better rewards, IMO.


Yeah, this I 100% agree with.

If the only reliable path to progression is buying gear from other players, and the stuff dropping from monsters isn’t even worth looking at, then what’s the point of playing the game as a looter? Running maps just to feed the market loop instead of progressing through actual loot drops or meaningful crafting feels awful.

And when crafting itself is just more RNG on top of RNG, it makes the problem even worse. You're not rewarded for farming, you're just rewarded for tolerating bad drop rates until you can buy what you need.

The whole point of an ARPG is the thrill of finding or making something great, not checking the market after every map like you're shopping at Amazon.
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the current crafting system seems intentionally designed as aversion therapy for gambling addicts. It's the only logical conclusion I can draw from how bad it is.



THIS 100%!


Crafting in this game feels like asking a clown for a sword and getting a banana with a curse mod instead. It's like GGG looked at slot machines and said, "What if we made it worse?"
Indeed, when landing in Las Vegas you dont say it will be fun weekend with crafting. You just high-five one-hand bandit and call it a day xD

Just add one-hand bandit to hideouts and move all currency drops straight from floor into its bank, so after map can go "craft" there and splash it all down the toilet.

Edit: typo.
Polski kanał globalny SSF
/global 966
Last edited by Ojczyzna#1897 on Apr 19, 2025, 1:47:02 PM
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Vyend#2601 wrote:
Great post op

I just want to add that i'd like a little bit of control with vaal orbs too, an extra socket or "implicit" goes a long way, something like an omen that don't break the item by making it worse, but also don't add anything to it in case you can't roll that extra socket or "implicit"

Also, some sort of super rare currency that let you remove corruption from a item, maybe it only works on non unique itens or you could only use it a limited number of times would be cool i think


Absolutely agree. If GGG adds even a bit of crafting control-like the vaal orb idea you mentioned, or something that lets players steer outcomes without removing the RNG entirely, you’d see a huge spike in returning players.

And if they ever go full throttle with true, intentional crafting (not just chaos-spam-and-pray), then honestly? PoE would instantly become the ARPG. No debate. Player numbers would surge because people want progression, not punishment.
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Ojczyzna#1897 wrote:
Indeed, when landing in Las Vegas you dont say it will be fun weekend with crafting. You just high-five one-hand bandit and call it a day xD

Just add one-hand bandit to hideouts and move all currency drops straight from floor into its bank, so after map can go "craft" there and splash it all down the toilet.

Edit: typo.


Brilliant! Give the one-hand bandit a smug little mustache and a voice line like "Better luck next map, exile!" when you lose it all. Bonus points if it cheers when you hit a 3% slam and deletes your item anyway. Truly immersive RNG-casino experience. All we’re missing now is a VIP room with 5 exalt entry fee and a synth organ soundtrack lmao :v

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