Simulacrum and the "character-breaking" mods
Maybe I am alone on this hill but as in 0.1 I believe that Simulacrum is by far the worst expierence to go through to level your atlas tree.
I would love to imagine a world in which a game decides not to put character breaking mods in to "mandatory" pathes to walk through when you want to polish your endgame gameplay expierence. Cuz without atlas points in to the mechanic tree you can basically just skip the whole mechanic. So when you design builds that rely entirely on generating charges just to deal any kind of damage, then toss in enemies with unavoidable slams that wipe out all those charges in a SINGLE hit—inside an arena tighter than my sphincter during those called moments—I gotta say, with all due respect, you might’ve dropped the ball a little. Bonus points for that there are arechetyps of builds which rely on ailments and there is a mod that makes them almost immune. I have the luck to rely on both, making it impossible for me to end a simulacrum even tho I have downed arbiter, xesht and king at diff 3, olroth on 4. Would love to hear your thoughts, you may skip the "just build a character that does not rely on charges and ailments". To be straight here I am talking about the mods "Monster steal your charges on hit" & "Ailment and Stun threshhold 90-98%" or something like that Cheers Last edited by Bulwix257#5436 on Apr 17, 2025, 6:28:56 AM Last bumped on Apr 17, 2025, 7:02:59 AM
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Stun should only apply to ranged classes. I play a ranged class currently. It's a reasonable danger to mitigate. But a melee class, especially a slow mace build should not be stunned ever. It's the most unfun mechanic in the game currently and the single reason why I'm not playing melee this league.
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