patch 0.2f shard scavenger bug


Im testing with the new shard scavenger,
i found two bugs already,

one is that the minimum reload interval change from 6s to 12s once i activate it.

the other is that it does not automatically consum fully broken armour to do any of its job ( reloading, restore cooldown,buff not to consume bolts)

I may continue testing it with ignite. but please provide hotfix with these giant bugs first.

I like the direction of the improvement of this skill, if it works.

tyvm
Last bumped on Apr 15, 2025, 10:16:02 PM
I tested it with ignition, the same bug, it's not consuming ignition status from a monster to do its job at all.

i use radient grief lace hood to have a monster near me that's constantly in ignition, and tried one entire minute to see if i can shoot without reloading, or if the grenade get replenrished. Nothing happens. (shard scavenger activated)
"
Im testing with the new shard scavenger,

it does not automatically consum fully broken armour
"
it's not consuming ignition

Shard Scavenger does not consume anything itself.

In order to activate its effects, you need to use a Payoff skill that consumes one of the Debuffs mentioned by Shard Scavenger, or a skill socketed with a support gem that grants the same behavior.

For example, High Velocity Rounds would consume the Fully Armour Broken debuff.
Last edited by Jadian#0111 on Apr 15, 2025, 10:11:19 PM
right, actually i can get the buff and grenade supply when i actively consumn the status from the monsters.

the remaining issue is the 6 to 12 second change. how do we understand and explain this.

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