patch 0.2f shard scavenger bug
Im testing with the new shard scavenger, i found two bugs already, one is that the minimum reload interval change from 6s to 12s once i activate it. the other is that it does not automatically consum fully broken armour to do any of its job ( reloading, restore cooldown,buff not to consume bolts) I may continue testing it with ignite. but please provide hotfix with these giant bugs first. I like the direction of the improvement of this skill, if it works. tyvm Last bumped on Apr 15, 2025, 10:16:02 PM
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I tested it with ignition, the same bug, it's not consuming ignition status from a monster to do its job at all.
i use radient grief lace hood to have a monster near me that's constantly in ignition, and tried one entire minute to see if i can shoot without reloading, or if the grenade get replenrished. Nothing happens. (shard scavenger activated) |
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" " Shard Scavenger does not consume anything itself. In order to activate its effects, you need to use a Payoff skill that consumes one of the Debuffs mentioned by Shard Scavenger, or a skill socketed with a support gem that grants the same behavior. For example, High Velocity Rounds would consume the Fully Armour Broken debuff. Last edited by Jadian#0111 on Apr 15, 2025, 10:11:19 PM
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right, actually i can get the buff and grenade supply when i actively consumn the status from the monsters.
the remaining issue is the 6 to 12 second change. how do we understand and explain this. |
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