0.2.0f Patch Light stun changes! Post exp once live!

Will test this extensively since it was THE flow killer of mapping. Copium!
Last bumped on Apr 15, 2025, 10:34:30 PM
The stun change is nice, but the bigger issue is getting hit equals death anyways, so the ability to survive stuns is kinda pointless. If you get hit, many times the stun wont matter, because you just got hit for 8k.

What GGG SHOULD be doing is cutting damage by 50% and adding in mechanics to allow multiple connected hits to overwhelm your defenses (possibly leading to stuns and death). So you can still get swarmed, but not 1 shot ( as often ) now stun threshold resistance makes since to use on skilltree nodes.
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The stun change is nice, but the bigger issue is getting hit equals death anyways, so the ability to survive stuns is kinda pointless. If you get hit, many times the stun wont matter, because you just got hit for 8k.

What GGG SHOULD be doing is cutting damage by 50% and adding in mechanics to allow multiple connected hits to overwhelm your defenses (possibly leading to stuns and death). So you can still get swarmed, but not 1 shot ( as often ) now stun threshold resistance makes since to use on skilltree nodes.


All the times i died and felt frustrated was coz of a stun. I did die maybe 2 times without a stun and THAT was earned.
Last edited by Kodavor#1200 on Apr 15, 2025, 9:38:24 PM
Sigh ... Now its less annoying. I'll take this as a W. You tried ^^
Last edited by Kodavor#1200 on Apr 15, 2025, 10:20:23 PM
Freaking garbage patch. Light stun changes.. and they are Still STUNS EVERY PROJECTILE, its either that or your trying to pick and choose monsters and missing 70% of them.

Max resists, still get stunned, have 50% ES as stun resistance, still stunned,
And I have 45% armor with dmg going to resists.

FFS.

STOP this bullshit chain stun. Its is freaking insane you havnt been able to test this part properly before implementation, holy freaking shit it is so far OUT of the range of acceptable.

i like this idea

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