Earthquake, POE 1 vs POE 2. Feedback & trying to understand how it works in POE 2

This post will go over and break down all of the information that I know about Earthquake, a skill that at time of writing shows approximately 0.3% usage on the POE2 ninja website. (Note: this sample size that is retrieved from POE2 ninja are voluntarily added to the pool and are by no means the entirety of the POE2 community.)

The Following is subject to discussion and fact checking

I want to start this feedback by providing a little background. The builds I tend to revolve around in Path of Exile and in ARPG's in general are Melee or Bow based. I am what people would call a Cyclone enjoyer. I played Earthquake a handful of times in POE 1 and I enjoyed it.

When POE2 released into EA, I jumped on Warrior and played around with all the skills and ultimately settled with earthquake.

Comparison of Earthquake between POE 1 and POE 2

Earthquake (POE 1)

Spoiler



Earthquake (POE 2)

Spoiler



The nature of earthquake in of itself revolves around duration.

You hit the ground, the ground explodes after X time. As shown above, the base duration of Earthquake is 1 second in Path of Exile 1. However, in Path of Exile 2, the duration of Earthquake is not explicitly stated. After a lot of testing I was able to identify that the duration is directly tied to the duration of the jagged ground.

Plainly speaking it's the following:
EQ in POE 1 - Base Duration: 1 Second
EQ in POE 2 - Jagged Ground Duration: 4 Seconds, aka Base Duration: 4 Seconds.

I don't understand the tying of Jagged ground's duration to the explosion bit and why it was set to 4 seconds. This in of itself essentially neutered the ability to use the skill.

Below is the lowest possible duration I could come up with on my Titan on the initial launch of POE 2

Spoiler


Listed for visibility:
Fast Forward Support: 30% Less Skill Effect Duration
Swift Affliction Support: 20% Less Skill Effect Duration
Near at Hand Notable: 16% Reduced Skill Effect Duration + 10% reduced slowing potency
Reduced Duration minor node: 8% Reduced Skill Effect Duration (12% with Titan's Hulking Form)
Anointed Major Node: Forthcoming Major Node: 16% Reduced Skill Effect Duration / 10% Increase Cooldown Recovery Rate


As it stands currently you can reduce the duration of Jagged ground with all possible means within reason down to 1.2 seconds, giving it close to the original feeling in Path of Exile 1 Unsupported *Keyword being unsupported*

This comes to the detriment of reducing every other duration based skill you might have, Totems, Endurance charges, Empowerments, The new Magma barrier spirit gem (which goes down to 0.39 second duration with all of these nodes)

I cannot understand if the intention of using Earthquake was meant to be a supplementary skill or a setup for another skill? Either way the current 4 second duration does not allow for any proper setup or follow up in conjunction with skills are currently available to us in 0.2.0

Questions I have:

- Besides using the system to "Pop" the Earthquake, what else is Jagged ground even meant to be used for in terms of Jagged ground itself?

- Why was it incorporated to Earthquake?

- are there support gems still being worked on that are supposed to work in tandem with Earthquake to make it feel better?

- What were the thoughts when porting Earthquake to POE 2?


Potential suggestions:

- Disassociate Earthquake's pop duration with the jagged ground it creates, have it "crackle" similar to stampede causes jagged ground to cause mini pops and crackles. this would incorporate more utility to Earthquake as a whole.


- Overhaul Earthquake's Quality gem. all that increasing maximum jagged ground patches does is allow you to place more Earthquakes down, not only is this a poor bonus as you cannot overlap the jagged ground patches, it does not mix with the Gem's overall Duration based model. Possibly introducing less duration

(Or in the instance of disassociating the duration of the "Pop" with Jagged ground, overall reduce the skill's duration of the pop to have it come more in line of feeling like a good skill to use.


Last bumped on Apr 15, 2025, 2:01:03 PM

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