(commanded, crucial and urgent!) Greatly, no pay to win & no exp loss on death superbly demanded

This guy posted again xD
This reads like you asked ChatGPT to write an essay for you. I am not even convinced you are a real person.
Last edited by doombybbr#6074 on May 4, 2025, 11:03:31 AM
Oh right so OP wants a game that cost millions to develop for absolutely nothing at all?
Good luck with that happening ever with any game.

And yeah definitely not native English speaker, this is only place his account has posted. It’s a ‘bot’ using a ‘bot’ to post badly written and even worse translated babble.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
Last edited by Timbo Zero#8289 on May 4, 2025, 11:09:14 AM
Is this guy critically, severly, one(s), out to lunch...

O,o
GGG - Why you no?
1. Pay to win is unavoidable in a online game with an economy. RMT will never go away.

2. EXP loss serves an important purpose and only those are either super bad at the game or don't understand that levels 90-100 are optional prestige levels for ladder climbers will complain about it. It's not going anywhere.
Last edited by Skollvaldr#5851 on May 23, 2025, 7:46:50 AM
"
1. Pay to win is unavoidable in a online game with an economy. RMT will never go away.

2. EXP loss serves an important purpose and only those are either super bad at the game or don't understand that levels 90-100 are optional prestige levels for ladder climbers will complain about it. It's not going anywhere.


Sadly most builds require 92-96 to be able to clear higher end content depending on the build. So unless they give us more skill points from books somewhere this just isn't true.
Crucially; commandingly; seriously; urgently; stfu

You've been posting this same nonsense since EA opened up. Once the game goes F2P stash tabs and cosmetics are how they keep the lights on, and the stash tabs specifically are the LEAST concerning items in the store from a cost perspective.
Last edited by Johnny_Hotbody#4829 on Jul 13, 2025, 7:40:24 PM
bro what u yappin about talk normal lol
I am sorry to say, that i have played PoE since PoE1 had pretty rough graphics and 3 acts only. And i only had normal stash tabs.

And it was fine.

Since then, i have bought a few and earned a few. Would it still be playable without them? Absolutely. Does having a few premium tabs make it easier? Sure.

But that is the point of them:

PoE (1, and eventually 2 as well) is a free to play game. However, the developers (by developers i mean the FULL team making PoE a reality) also need to eat. Just like you and me. Since their main product is a free product, they need to have income from somewhere else.

And this is where premium tabs enter the picture. Do you really need them? No.
Do they make things easier? Yes.

In other words, you pay a little to make your preferred playstyle a little smoother, and they get payed for their hard work providing the base game for free.

Is it a fair trade for the client? Absolutely. Is it a fair trade for the developers? Well, i hope so, and i think so as PoE has existed for MANY years now using this model.

There are many of us willing to throw a little their way now and then, while also making gameplay a little easier (or prettier), even though we do not actually need it. And there are even some paying big money for supporter packs and other things which ultimately boil down to slightly different pixels in your game.

They get paid and you get a great game. Fair? Yes.
"
[...]Sadly most builds require 92-96 to be able to clear higher end content depending on the build. So unless they give us more skill points from books somewhere this just isn't true.

I think "most builds" are quite a bit of an overstatement here. Some builds, sure. But "most builds" do T10-15 just fine somewhere in the 80ies.

If you want to go all the way and do the very end content (what little there is so far in PoE2), sure, you might need a few extra points into the 90ies to achieve some synergies.

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