Skill [Revenge] - no interaction with Body Armour increase skills
As title says.
Theres the passive skill called [Revenge] - 3% of Body Armour value is counted as thorn. When putting point on [Sturdy metal] - Body armour value increased by 80% the thorn value is the same. So we can assume Titans [Stone skin] - Body armor increased by 50% wont interact either. Not sure how many other talents Is this intended or an oversight? Not to mention we have overall armour increase nodes, ie [Scavanged plates] [Vengeful Fury] wont do anything either. Second question would it be considered broken if it would synergize? I think the highest body armour value I've seen was 2k. So we get the extra 60-ish value. With talent synergy that would be an extra 48 point... Last bumped on Apr 16, 2025, 8:14:02 AM
|
![]() |
According to players this could be an oversight because the notables Spectral Ward + Beastial Skin synergize, as do Subterfuge Mask + Luminated Crown.
|
![]() |
Revenge uses armour on Body Armour.
Sturdy metal increases the armour you get from Body Armour, it does not increase the armour on Body Armour itself. " I don't think this works. Last edited by seaman#4993 on Apr 16, 2025, 7:11:44 AM
|
![]() |
" Sadly all I can do is rely on people who use those nodes. I wont start a character just to find it out. But sturdy armour tooltip says: "80% increased armour FROM equipped Body Armour" Spectral Armour tooltip is "+1 to Maximum Energy Shield per 12 Evasion rating ON Equiped Body Armour" So if we focus on semantics my other question would come: Would it be game braking from balancing perspective? Especially that armor again is the poor stat that cant be really converted to damage. I mean you look at tooltip revenge and there's 3 synergy skill altogether. But in this case maybe its not a bug report, its a skill feedback now. |
![]() |