Skill [Revenge] - no interaction with Body Armour increase skills

As title says.
Theres the passive skill called [Revenge] - 3% of Body Armour value is counted as thorn.

When putting point on [Sturdy metal] - Body armour value increased by 80%
the thorn value is the same.

So we can assume Titans [Stone skin] - Body armor increased by 50%
wont interact either.
Not sure how many other talents

Is this intended or an oversight?



Not to mention we have overall armour increase nodes, ie [Scavanged plates] [Vengeful Fury] wont do anything either.

Second question would it be considered broken if it would synergize? I think the highest body armour value I've seen was 2k.
So we get the extra 60-ish value. With talent synergy that would be an extra 48 point...
Last bumped on Apr 16, 2025, 8:14:02 AM
According to players this could be an oversight because the notables Spectral Ward + Beastial Skin synergize, as do Subterfuge Mask + Luminated Crown.
Revenge uses armour on Body Armour.
Sturdy metal increases the armour you get from Body Armour, it does not increase the armour on Body Armour itself.

"
Kraivan#1745 wrote:
the notables Spectral Ward + Beastial Skin synergize, as do Subterfuge Mask + Luminated Crown.

I don't think this works.
Last edited by seaman#4993 on Apr 16, 2025, 7:11:44 AM
"
seaman#4993 wrote:
Revenge uses armour on Body Armour.
Sturdy metal increases the armour you get from Body Armour, it does not increase the armour on Body Armour itself.

"
Kraivan#1745 wrote:
the notables Spectral Ward + Beastial Skin synergize, as do Subterfuge Mask + Luminated Crown.

I don't think this works.

Sadly all I can do is rely on people who use those nodes. I wont start a character just to find it out.

But sturdy armour tooltip says:
"80% increased armour FROM equipped Body Armour"

Spectral Armour tooltip is
"+1 to Maximum Energy Shield per 12 Evasion rating ON Equiped Body Armour"

So if we focus on semantics my other question would come:
Would it be game braking from balancing perspective?
Especially that armor again is the poor stat that cant be really converted to damage.

I mean you look at tooltip revenge and there's 3 synergy skill altogether.
But in this case maybe its not a bug report, its a skill feedback now.

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