[Feedback] 40h + 100k kills. No sense of progression, power fantasy or reward for time spent...

They were worried about people trivializing content that was supposed to be trivial.

They need to revert 80% of nerfs, restore previous stun threshold, and buff every class that doesn't have a powerful build so we can actually get some variety.

"
DavexGG#0471 wrote:
"
I agree with everything regarding loot/drops. Waiting for the patch.


I am too. Stopped playing at this point, can't do another fully modded map with max quant for 2 Exalts.


yeah the first 5 days i thought it was just a me thing or something and didn't really wanna cry about it, seeing everyone else feel the same gives me hope that it's just some bugged code and quick fix
the worst drop rate for loot in any ARPG ever. why waste time with this game when there are no rewards.
"

The issue is there isn't a relatively large pool of players playing different builds. There are people playing different builds but it's not worth sorting til they get people to play other builds. What they needed to do, past tense, is introduced the huntress and see how it played in relation to the other OP builds than balance them together so they could all be used. Because all they did was remove 3-4 OP metas and replace them with 1 op meta that is functionally the same as what came before it.

The idea that players want build diversity is flawed. They do not care about build diversity if they know for certain a build exists that's 5% stronger than there build. People could 1 shot this game with a huntress, they found out it's stronger and faster to do as a deadeye and they still moved from a build that had zero resistance to a build that has zero resistance but is slightly faster lol

No one wants challenge or variety. Balancing the game for people who want those things is not what will benefit the long term sustainability of the game.



Sorry but that's just straight up not true.

What's happening is the vast majority of people are going towards the only viable solutions. Same as they did in 0.1.0. The herald tech builds were there because the game was a low MS slog and it took ages to clear.

Look at Last Epoch. Balance exists and the meta is quite literally even across classes and ascendancies. Of course there will always be those 4-5 builds that outperform and can reach higher corruption BUT the meta is stable across classes.

Look at the distribution graph for PoE2, half the classes are non existant and one of them has a 60% share. It's ridiculous & unjustifiable.

What GGG needs to realize is that what needs to be fixed before balance is done is the underlying issue behind build chasing by players and that's very simple: The game is a boring slog of a mess & gives players zero agency, whether offensively, defensively or mobility.
Last edited by DavexGG#0471 on Apr 15, 2025, 6:04:17 PM
"
DavexGG#0471 wrote:
"

The issue is there isn't a relatively large pool of players playing different builds. There are people playing different builds but it's not worth sorting til they get people to play other builds. What they needed to do, past tense, is introduced the huntress and see how it played in relation to the other OP builds than balance them together so they could all be used. Because all they did was remove 3-4 OP metas and replace them with 1 op meta that is functionally the same as what came before it.

The idea that players want build diversity is flawed. They do not care about build diversity if they know for certain a build exists that's 5% stronger than there build. People could 1 shot this game with a huntress, they found out it's stronger and faster to do as a deadeye and they still moved from a build that had zero resistance to a build that has zero resistance but is slightly faster lol

No one wants challenge or variety. Balancing the game for people who want those things is not what will benefit the long term sustainability of the game.



Sorry but that's just straight up not true.

What's happening is the vast majority of people are going towards the only viable solutions. Same as they did in 0.1.0. The herald tech builds were there because the game was a low MS slog and it took ages to clear.

Look at Last Epoch. Balance exists and the meta is quite literally even across classes and ascendancies. Of course there will always be those 4-5 builds that outperform and can reach higher corruption BUT the meta is stable across classes.

Look at the distribution graph for PoE2, half the classes are non existant and one of them has a 60% share. It's ridiculous & unjustifiable.

What GGG needs to realize is that what needs to be fixed before balance is done is the underlying issue behind build chasing by players and that's very simple: The game is a boring slog of a mess & gives players zero agency, whether offensively, defensively or mobility.


It's exactly true and you know it. No one's doing challenge runs in this game they do the opposite. It doesn't matter how much word salad you post it doesn't make it true. The statistics on build diversity show this plainly. Enjoy your deadeye!
"
DavexGG#0471 wrote:
I fought through the slog that was the campaign in 0.2.0 twice - Warrior (Smith) & Huntress (Amazon) - to try the two classes I hadn't touched in 0.1.0. It was possibly the worst leveling experience I've ever had.

...Alright, get to Maps, I know how to quant juice & get gear upgrades, should get better right? Wrong.

- No meaningful upgrade dropped at any point in 40h of progression
- Had to trade for every single item that was an actual upgrade
- Currency doesn't drop so can't play around with crafting
- Exalt 6 mods into maps? you destroy your map's ROI
- New Atlas system has you chasing areas so no point juicing through as you're always trying to reach some far away place you can only ID after squinting your eyes for 30mins through fog of war


Ok... do some maps & get some currency going but wait... Time to play trade simulator for some hours to get actual good gear. 300 trade messages sent, 10 replies. Live with it & move on with gear upgrades.

Alright! Atlas done, time to find 3 Map overlays, juice them up with Quant / Mechanic tablets & get this actually going!

-Currency drops are maybe 5% of what they were in 0.2.0
-No useful rare drops BUT you get a bunch of useless Uniques as only 1% of uniques are even usable & worth >1 Exalt
-Player mobility is still extremely low compared to the size of maps and you have no way to scale it

Zero power fantasy, no mobility or way to solve it, no sense of reward for time spent.
...I miss the Divine orb 'dings' from 0.1.0.




Why not increase base player movement speed?

Doesn't it make sense to add Auction House and remove this MISERABLE trade experience filled with bots?

Why not remove useless uniques & overall unnecessary bloat from the game instead of doubling down and adding a hundred more every season?

How does loot & currency drops make it out of QA like this?
We want to craft in campaign & slam maps or possibly good items that drop. No one wants to have to save every single orb as it's 10000% more efficient to just buy whatever in trade.

Why not have a skill & support gem vendor in every town since Act1 selling your current gem tier at 1 gold so people can actually play around with builds & theory craft while leveling?

Why not make more builds viable instead of nerfing everything into the absolute ground?

Why does every single little thing in the game need an absolutely ridiculous level of friction?


https://www.pathofexile.com/trade2/search/poe2/Standard/PlnYq9ZcL

Check out first 100 listings
Last edited by Werdx_1#3669 on Apr 15, 2025, 6:49:51 PM
"
Werdx_1#3669 wrote:
"
DavexGG#0471 wrote:
I fought through the slog that was the campaign in 0.2.0 twice - Warrior (Smith) & Huntress (Amazon) - to try the two classes I hadn't touched in 0.1.0. It was possibly the worst leveling experience I've ever had.

...Alright, get to Maps, I know how to quant juice & get gear upgrades, should get better right? Wrong.

- No meaningful upgrade dropped at any point in 40h of progression
- Had to trade for every single item that was an actual upgrade
- Currency doesn't drop so can't play around with crafting
- Exalt 6 mods into maps? you destroy your map's ROI
- New Atlas system has you chasing areas so no point juicing through as you're always trying to reach some far away place you can only ID after squinting your eyes for 30mins through fog of war


Ok... do some maps & get some currency going but wait... Time to play trade simulator for some hours to get actual good gear. 300 trade messages sent, 10 replies. Live with it & move on with gear upgrades.

Alright! Atlas done, time to find 3 Map overlays, juice them up with Quant / Mechanic tablets & get this actually going!

-Currency drops are maybe 5% of what they were in 0.2.0
-No useful rare drops BUT you get a bunch of useless Uniques as only 1% of uniques are even usable & worth >1 Exalt
-Player mobility is still extremely low compared to the size of maps and you have no way to scale it

Zero power fantasy, no mobility or way to solve it, no sense of reward for time spent.
...I miss the Divine orb 'dings' from 0.1.0.




Why not increase base player movement speed?

Doesn't it make sense to add Auction House and remove this MISERABLE trade experience filled with bots?

Why not remove useless uniques & overall unnecessary bloat from the game instead of doubling down and adding a hundred more every season?

How does loot & currency drops make it out of QA like this?
We want to craft in campaign & slam maps or possibly good items that drop. No one wants to have to save every single orb as it's 10000% more efficient to just buy whatever in trade.

Why not have a skill & support gem vendor in every town since Act1 selling your current gem tier at 1 gold so people can actually play around with builds & theory craft while leveling?

Why not make more builds viable instead of nerfing everything into the absolute ground?

Why does every single little thing in the game need an absolutely ridiculous level of friction?


https://www.pathofexile.com/trade2/search/poe2/Standard/PlnYq9ZcL

Check out first 100 listings


I'm aware - What's your point, though?

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