[Feedback] 40h + 100k kills. No sense of progression, power fantasy or reward for time spent...

I fought through the slog that was the campaign in 0.2.0 twice - Warrior (Smith) & Huntress (Amazon) - to try the two classes I hadn't touched in 0.1.0. It was possibly the worst leveling experience I've ever had.

...Alright, get to Maps, I know how to quant juice & get gear upgrades, should get better right? Wrong.

- No meaningful upgrade dropped at any point in 40h of progression
- Had to trade for every single item that was an actual upgrade
- Currency doesn't drop so can't play around with crafting
- Exalt 6 mods into maps? you destroy your map's ROI
- New Atlas system has you chasing areas so no point juicing through as you're always trying to reach some far away place you can only ID after squinting your eyes for 30mins through fog of war


Ok... do some maps & get some currency going but wait... Time to play trade simulator for some hours to get actual good gear. 300 trade messages sent, 10 replies. Live with it & move on with gear upgrades.

Alright! Atlas done, time to find 3 Map overlays, juice them up with Quant / Mechanic tablets & get this actually going!

-Currency drops are maybe 5% of what they were in 0.2.0
-No useful rare drops BUT you get a bunch of useless Uniques as only 1% of uniques are even usable & worth >1 Exalt
-Player mobility is still extremely low compared to the size of maps and you have no way to scale it

Zero power fantasy, no mobility or way to solve it, no sense of reward for time spent.
...I miss the Divine orb 'dings' from 0.1.0.




Why not increase base player movement speed?

Doesn't it make sense to add Auction House and remove this MISERABLE trade experience filled with bots?

Why not remove useless uniques & overall unnecessary bloat from the game instead of doubling down and adding a hundred more every season?

How does loot & currency drops make it out of QA like this?
We want to craft in campaign & slam maps or possibly good items that drop. No one wants to have to save every single orb as it's 10000% more efficient to just buy whatever in trade.

Why not have a skill & support gem vendor in every town since Act1 selling your current gem tier at 1 gold so people can actually play around with builds & theory craft while leveling?

Why not make more builds viable instead of nerfing everything into the absolute ground?

Why does every single little thing in the game need an absolutely ridiculous level of friction?
Last bumped on Apr 15, 2025, 6:51:12 PM
You described why i quit at the end of act 2 normal. It was a slog and this patch is dogshit, even with all the recent updates.
I do feel you, i rememberhaving 70k Kills, last friday, and i played whole weekend so im ez over 100k.

THEY CANT PAY ME, to id another spear, to pickup another white spear to transmute it and get another accuracy or light radius.
Each map i leave with half inventory of spears (6+) spears i see a damage mods once in 50 spears, and it's usually 1-3 cold damage like holy f im in t15 maps, WHERE IS THE GEAR? i pickup everything, i craft every base, i got NOTHING.

I top feel ZERO Power fantasy, it feels like being stuck in limbo, or never ending work picking up loot that has modifiers of act 1, and fighting monsters that are overpowered, with my melee skills that have AoE of toothpick, and hit as hard as if i was using a sponge, it feels awfull to play.

But then i see Mjoler exists, YOOO i login, but then i opened mace skills and i legit got depression, no mace skills to use mjolner...
All my energy goes to farm DW Daggers! BUFF MELEE!!1!1
I agree with everything regarding loot/drops. Waiting for the patch.
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You described why i quit at the end of act 2 normal. It was a slog and this patch is dogshit, even with all the recent updates.


I'm there right now and i'm just so bored.. nothing drops.. no currency, no gear, no gold.. every fight is a slog, every boss battle takes almost ten minutes if not longer.. i have two exalts i can maybe use to buy a better spear and force myself onto act three but i honestly don't know if i even want to.

Think i'd rather play something that's actually fun and rewarding cos this game ain't it.. probably gonna hold on for few more days for Epoch's new season, then i'll go have fun with that one cos so far the only thing this game has going for it are the amazing visuals, rest of the package is downgrade from the first game.
Having everything be RNG based is really awful. I get the whole point of killing monsters and getting their loot but there has to be a better way when gear drops, hoping your first two procs give something good, hoping the regel gives something good, then hoping the next 3 slams also don't brick it. Recombine is a decent addition if it wasn't for the god awful RNG built into that.
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I agree with everything regarding loot/drops. Waiting for the patch.


I am too. Stopped playing at this point, can't do another fully modded map with max quant for 2 Exalts.
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DavexGG#0471 wrote:

Why does every single little thing in the game need an absolutely ridiculous level of friction?


Good question. Path of Exile 1 is famous for it, that the game embrace friction and tailoring alot if not most of the game loop / mechanic / system around friction. It makes 100% sense, because the core design of the game is itemization, build customization, and power fantasy. In order to make the journey to "Godhood" arguably satisfying, friction in acquiring resources to forge that power is needed.

But why still taking that design as the foundation of Path of Exile 2 ? Isn't the game supposed to be more focused on the combat ? Isn't more methodical, tactical, slow but meaningful and rewarding combat was the premise for Path of Exile 2 and the reason on differentiating the 2 game ? I signed up to play Path of Exile 2 because I thought it will be vastly different than Path of Exile 1, to focus more on the combat / action, and less in balancing / tailoring the game around trading.

Well I guess my disappointment is my own doing for having high expectation, and I'm saddened that 3.26 is delayed for longer than expected because of PoE 2.

Oh my hero Chris Wilson, where are you....
Last edited by bewilder2#0356 on Apr 15, 2025, 4:56:28 PM
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DavexGG#0471 wrote:

Why does every single little thing in the game need an absolutely ridiculous level of friction?


Good question. Path of Exile 1 is famous for it, that the game embrace friction and tailoring alot if not most of the game loop / mechanic / system around friction. It make 100% sense, because the core design of the game is itemization, build customization, and power fantasy. In order to make the journey to "Godhood" arguably satisfying, friction in acquiring resources to forge that power is needed.

But why still taking that design as the foundation of Path of Exile 2 ? Isn't the game supposed to be more focused on the combat ? Isn't more methodical, tactical, slow but meaningful and rewarding combat was the premise for Path of Exile 2 and the reason on differentiating the 2 game ? I signed up to play Path of Exile 2 because I thought it will be vastly different than Path of Exile 1, to focus more on the combat / action, and less in balancing / tailoring the game around trading.

Well I guess my disappointment is my own doing for having high expectation, and I'm saddened that 3.26 is delayed for longer than expected because of PoE 2.

Oh my hero Chris Wilson, where are you....


Yeah I really don't understand... I mean, there are many, many great things about the game.

Unfortunately they've been forgotten due to how bad this patch was...
- No loot drops
- 200% nerfs to builds that weren't even being used
- 0% buffs to builds that had <1% utilization (Hi Chayula)
- No currency drops
- No endgame drive
- No mobility or way to scale it
- Campaign is absolutely atrocious
- No Crafting & they
- Trading is terrible & no AH in sight due to 'Vision'
- No versatility
- We can't use orbs or try out gems early because vendors don't sell them and nothing drops them

I don't get it tbh. Even from a data point of view, it makes no sense what happened in 0.2.0.

And the biggest problem of all is how all of this made it out of QA & came as a surprise to them in the immediate post-patch feedback.

This last part is what really makes me wonder what's wrong on their end that they don't see this. Or perhaps feedback hasn't been enough on our end.

The Ops oriented person in me would tell them to functionally survey a huge pool of players from different playstyles / hours invested / $ invested to find out what's wrong.

Patches like these with emergency corrections aren't the way forward, even in EA :/
"
DavexGG#0471 wrote:
"
"
DavexGG#0471 wrote:

Why does every single little thing in the game need an absolutely ridiculous level of friction?


Good question. Path of Exile 1 is famous for it, that the game embrace friction and tailoring alot if not most of the game loop / mechanic / system around friction. It make 100% sense, because the core design of the game is itemization, build customization, and power fantasy. In order to make the journey to "Godhood" arguably satisfying, friction in acquiring resources to forge that power is needed.

But why still taking that design as the foundation of Path of Exile 2 ? Isn't the game supposed to be more focused on the combat ? Isn't more methodical, tactical, slow but meaningful and rewarding combat was the premise for Path of Exile 2 and the reason on differentiating the 2 game ? I signed up to play Path of Exile 2 because I thought it will be vastly different than Path of Exile 1, to focus more on the combat / action, and less in balancing / tailoring the game around trading.

Well I guess my disappointment is my own doing for having high expectation, and I'm saddened that 3.26 is delayed for longer than expected because of PoE 2.

Oh my hero Chris Wilson, where are you....


Yeah I really don't understand... I mean, there are many, many great things about the game.

Unfortunately they've been forgotten due to how bad this patch was...
- No loot drops
- 200% nerfs to builds that weren't even being used
- 0% buffs to builds that had <1% utilization (Hi Chayula)
- No currency drops
- No endgame drive
- No mobility or way to scale it
- Campaign is absolutely atrocious
- No Crafting & they
- Trading is terrible & no AH in sight due to 'Vision'
- No versatility
- We can't use orbs or try out gems early because vendors don't sell them and nothing drops them

I don't get it tbh. Even from a data point of view, it makes no sense what happened in 0.2.0.

And the biggest problem of all is how all of this made it out of QA & came as a surprise to them in the immediate post-patch feedback.

This last part is what really makes me wonder what's wrong on their end that they don't see this. Or perhaps feedback hasn't been enough on our end.

The Ops oriented person in me would tell them to functionally survey a huge pool of players from different playstyles / hours invested / $ invested to find out what's wrong.

Patches like these with emergency corrections aren't the way forward, even in EA :/


The issue is there isn't a relatively large pool of players playing different builds. There are people playing different builds but it's not worth sorting til they get people to play other builds. What they needed to do, past tense, is introduced the huntress and see how it played in relation to the other OP builds than balance them together so they could all be used. Because all they did was remove 3-4 OP metas and replace them with 1 op meta that is functionally the same as what came before it.

The idea that players want build diversity is flawed. They do not care about build diversity if they know for certain a build exists that's 5% stronger than there build. People could 1 shot this game with a huntress, they found out it's stronger and faster to do as a deadeye and they still moved from a build that had zero resistance to a build that has zero resistance but is slightly faster lol

No one wants challenge or variety. Balancing the game for people who want those things is not what will benefit the long term sustainability of the game.

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