GGG needs to STOP TEMPORAL CHAINS mod

Keep it but reduce the duration from 20 to 10 sec. That way there's still a debuff we need to watch out for but we don't get too annoyed when we're slowed.
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dont run maps with the mod then?



They love to step on it lmao rather then perma chains.

funny af
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Bare minimum reduce the frequency. I get it on my full modded maps like 40% of the time.

Also there is so much going on that I never see it on the ground before it hits me.

If it was removed from the game I would be ecstatic.
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I didn't like it at first, but I can appreciate that it finally makes the "reduce slowing potency of debuffs" nodes way more relevant (on the passive tree).


there is also runes that "reduce curse effectiveness on you by 40%" for body armor. you can get 80% temporal chains resistance with them on standard body armors. ofcourse comes with a price but if it really bothers you...
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dont run maps with the mod then?



I do, but it ends up on like 30-40% of my maps. If I am willingly to throw away 30% of my maps to avoid it... why even have it in the game.

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Woogie#5583 wrote:
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dont run maps with the mod then?



I do, but it ends up on like 30-40% of my maps. If I am willingly to throw away 30% of my maps to avoid it... why even have it in the game.


Maybe try paying attention so it doesn't hit you? lol.
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Woogie#5583 wrote:
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dont run maps with the mod then?



I do, but it ends up on like 30-40% of my maps. If I am willingly to throw away 30% of my maps to avoid it... why even have it in the game.


Maybe try paying attention so it doesn't hit you? lol.


I am running ARC Sorc with Mana Tempest, Lighting Orb, and Sigil.... I can't see the ground underneath me...

My biggest complaint is I can't see the thing.
Last edited by Woogie#5583 on Sep 14, 2025, 12:13:15 PM

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