Mob Aggro Range
I think the game would be much smoother with a dialing back of some mob's aggro range. Not every mob but some. Right now it seems like mobs can see you before you see them, which can feel like the player has less control over the amount of mobs they fight at once.
not saying, make it easier, it's not about this being a hard thing to deal with, just not exactly a fun thing to deal with, and also it is partly to blame for why 1.5-screen-clear builds feel like the forced way to play. you can certainly be selective about which mobs get reduced aggro, and make them stronger, whatever, just let the player have some liberty to kite groups, and also nope out of some swarms if they are already busy fending off another, if that makes sense. think like fromsoftware, some mobs come out of damn near no where, while others are a bit blind until you get closer. Last edited by rhorains#6760 on Apr 14, 2025, 9:30:27 AM Last bumped on Apr 14, 2025, 9:28:40 AM
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