My opinion/

~ Azmeri spirits need to auto target rare and not be an escort quest, they need to move ahead of the player not with him.

~Every map objective should be to kill the boss, then the map is complete. Some layouts personally I want to skip entirely, even with the rare monsters showing up on the map I still feel bothered to just get the chore done so I can play the map I want.

~Either remove checkpoints and lower map size or have a way to increase character speed in a substantial way. It doesnt feel as bad when the map has a lot of things to do but even when it does, moving at a snails pace does not keep me in the flow of combat jumping from pack to pack looting.

~Atlas passives feel incredibly bland, they are cool in the way that lets you alter their mechanics, but there will always be some that are better than others. There is no choice just the illusion of it. In contrast having them all together in a tree does force you to make a choice depending on which strats you prefer.

~Either temporal chains is bugged and is reducing movespeed by a lot more or I just hate it because im slow in general. Good job on allowing us to run almost every other map mod but this one makes it incredibly unfun to interact with. Im playing a crit build and im fine running monsters take reduced damage from crits, but the moment I roll temp chains maps... I just straight up reforge them.

~Speaking on reforging. Make Salvage and Disenchant one. When you Salvage an item, you get the scraps, artificier or w/e and orb shards.

~Ideally I would like it as well if we could have preferred maps per biome. Some aspect of choice in what layours we like depending on what build we have could be a fun choice to make.

Thank you for reading this. Im looking forward to the improvement of the game!

Last bumped on Apr 13, 2025, 10:01:59 PM

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