Minion Problems

WITCH minion problems you say? (Excuse the pun)

So, I love Minion builds, always have, always will ... However, they are in a really poor spot at the moment, particularly from a defensive stand point.

I will give some points of my perspective from leveling, right up until end game tier 15 maps, and yes ... I began with minions right from the campaign ... crazy, right? trust me ... I know :D but I'm stubborn.

There have been adjustments throughout the Dawn of the Hunt, there are many different ways to play minions, also with gear can make things better or worse in so many variable situations, but I am just going to talk about the overall experience as a whole.

I played (Skeletal Snipers) the whole campaign from acts 1-3 / 1-3 cruel difficulty, tried different minions from arsonist, storm mage, frost mage, but I just felt like Snipers at the time where more comfortable in most cases in my play through.

(I also did no trades during the whole campaign playthrough as I wanted to experience it in a complete organic way)

- Early game around act 1-3, just feel really weak both defensively and offensively along with the fact you don't get that much spirit to really play a minion build.

- Act 1-3 cruel, I had more spirit, my minions felt decent through out, some defensive issues here and there, offensively they felt ok.

- Early mapping was awful, the gear drops and currency drops had a role in that of course, I was using (skeletal Snipers) for a brief while before switching to (Storm mages)

- I was having to just stay on (Tier 1 maps) just to get enough currency or gear to progress, which honestly was terrible to experience because not a lot would drop, felt like I was getting no where at all.

- After getting a few pieces and things together, my build started to come online, it actually started performing decently, damage was good, still defensively problematic especially against bosses.

- So after grinding all the way to (Tier 15 Maps) .... oh my .... where do I start ... I have every single reachable (Minion life node, resistance node) ... in most cases, I am not joking when I say this ... if my minions are looked at, or even breathed on ... they are gone, I know it sounds hilarious, but thats actually what it feels like

- When I fight a boss, my minions don't exist, they all get one shot ... im literally only getting 1-2 second of damage every 5 seconds and thats if they dont get one shot from spawning.

(I do want to mention that Damage actually feels decent with the storm mage set up, I also know the frost mage build is very strong too)

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Here are a few things that I believe would make things feel a lot better to play a minion build.

- Minions need help defensively, especially in end game.
- Minions should cost less spirit in the early game.
- Minions need (Invincibility 1-2 seconds after respawning).
- Minion Runes, for both gear and weapons giving more build diversity.
- More clarity with on screen/floor effects while playing minions.

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I know this was a long read, but I really wanted to give my full perspective since the Dawn of the Hunt launch on how minions felt throughout the campaign to early/mid/late game.

Thanks
Last bumped on Apr 13, 2025, 2:44:41 PM

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