T1 maps have no business going this hard.

A few weeks ago I would have completely agreed with your point about more loot drops occurring in the endgame content. Since .2 though, I've been finding next to nothing anywhere. I primarily do expedition and breach and I'd estimate over 50 breach encounters I've found 2 catalysts and zero breach rings. I remember reading they were changing breach ring drop rates but whatever has changed regarding drop rates makes it not even desirable to play.

It kind of hit me yesterday while doing a breach. Why am I doing this? There's nothing to be gained from it. I suppose I could try and aim for the last 2 points in the breach tree but its just not engaging anymore. And I LOVED breach prior to .2.

Expedition isn't much better. I used to be able to snag a handful of divs a day with max quant taken on atlas tree along with ~200% increased rarity of items dropped, and I haven't seen a single div since dawn of the hunt dropped.

I dunno...I'm just not sure what to make of it all.

EDIT: For some reason the forum didn't maintain my quote for the post I was responding to, but it was this one by Gendono:

"
i think it all hinges on some skills overperforming and some underperforming,
while a huge amount of the playerbase is having a hard time "detecting" meta builds, ggg has a hard time making all skills viable at the same time.

one thing i do want to point out here is that ggg seems to try and force a lot of the loot into stuff like expedition/ritual/breach and players who are already struggling will just die to the swarms of monsters and fail even harder, while the meta boys keep having fun.
Last edited by dpandkp1#6121 on Apr 12, 2025, 10:19:39 PM

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