Boss Battles are BS
Don't know if you changed it but they are ass.
They are so out of sync with their voice that they are comboing their special moves with ZERO telegraph ... "Draven I Of the fourth Moon ..... " Half phrases from both going off at once. Its like they go full spaz mode just chaining their "Special" moves over and over . The grave yard boss , he literally says hit=s line at his one shot hits the ground. Am i alone here , i didnt play for a few fixes i guess. It just feels cheap ... I watched bosses tracking 180 degrees from the beginning of their special ... Whats the point of all these voice lines when they mean nothing . Last bumped on Apr 12, 2025, 9:07:55 AM
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Draven is just dodge the multi proj hit and thats really all there is to him.
And when he screams for Asina as well, the ground thing. The graveyard boss "my rage burns" he slams infront and behind him in a straight line, just be to the side of him. Or away/out of range. Really well telegraphed for the most part Mash the clean
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Wait until you fight map version of balbala from A2 with a few +1 difficulty atlas passives at T15:)
Not only summon of ads is uninterruptible in that case, it tends to be spawning more and more summons per cast as the fight drags on. And this particular fight DOES drag on because of the boss' crazy mobility. By the time I had finally killed it, there were like +10 ads per wave (15-20 total alive) swarming me all over arena, while I had to also dodge boss itself and try to land hits on it through that wall of minions. People who say poe2 is "meaningful tactical" are mistaken, at the top end poe2 still devolves into infamous "oneshot or be oneshot" mess:) |
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" In Act2, against blablah you should walk over the coin he throws to bait out blabla and also to prevent the ghoul from spawning. Doesn't this work in maps? |
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" At 0 difficulty it should work, but as you start taking atlas passives in map boss tree, it becomes what I've described above. Note that boss and summons look very much alike, good luck spotting it in the crowd:) Overall disappointed with new 0-4 boss difficulty system. They didn't spend a single brain cell designing harder versions, and just broke boss skills the "now unavoidable" or "spawns X% more shit" way. Bosses are becoming DPS check again, and I am getting strong poe1 vibes from maps now. |
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Update: LOL, just met miller map boss. Guess what, GGG had made difficult version by just spawning 2 millers at once.
Granted, miller is not the scariest boss out there, but anyone can already see where this is going. And anyone who had done maven crucibles with feared, twisted, or conquerors, surely remembers how clear, tactical, and meaningful those fights were:) |
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