Light Stun needs to be toned down

I'm not calling for the removal of light stun, but in its current state it's just far too easy to get stun locked, hit with ailments and then gang banged by a pack of enemies.

GGG's sentiment is that thing should not just come easy to players, but I feel the ability to stun comes far too easily for monsters.

It's noticeably bad in confined spaces like rituals, where there are obstacle, ritual modifiers and swarms of monster.

Small monsters should not be able to just interrupt you continuously until you die.

besides the even more rampant on death effects, its these stupid light stuns from weak monsters that cause the most deaths for me personally
Last bumped on Apr 12, 2025, 1:36:26 AM
Just get rid of it! Games are supposed to hook you in with something good. The combat itself is quite good in this game but for some odd reason, instead of hooking people up on a fluid combat, they just Kick you in the nuts as soon as you start having a good time, and tell you to get used to it! ... and not to worry because theres these exercises that you can do and over time you will feel that kick less and less, maybe at some point you wont feel it at all, but we wont stop kicking you, no no no, that is a "irreplaceable" part of the game ...

It is Anti-fun
it is Anti-fluid
it is Anti-engaging
It is a kick in the nuts on a sunny Sunday morning.
Last edited by Kodavor#1200 on Apr 12, 2025, 1:20:23 AM
"
Kodavor#1200 wrote:
Just get rid of it! Games are supposed to hook you in with something good. The combat itself is quite good in this game but for some odd reason, instead of hooking people up on a fluid combat, they just Kick you in the nuts as soon as you start having a good time, and tell you to get used to it! ... and not to worry because theres these exercises that you can do and over time you will feel that kick less and less, maybe at some point you wont feel it at all, but we wont stop kicking you, no no no, that is a "irreplaceable" part of the game ...

It is Anti-fun
it is Anti-fluid
it is Anti-engaging
It is a kick in the nuts on a sunny Sunday morning.


I wonder what you mean by "the combat is actually quite good in this game" because to me it feels sluggish and forced this patch. By "forced" I'm referring to GGG wanting us to utilize multiple skills, but instead of giving us the option, it feels very forced upon us like there's NO other option. For a game that is beautiful for it's simplistic depth and wide range of options for gear/skills, this sure feels like a constrained playing field if you know what I mean

Report Forum Post

Report Account:

Report Type

Additional Info