Jamanra has WAY too many skills man
If you are struggling with Jamanra even a little bit just build 75% Lightning Resist and he will be much easier. His fast attacks that are a bit hard to dodge in the first phase do mostly lightning damage and a lot of the hard to avoid mess of damage in phase 2 also does lightning damage. If for whatever reason in act 2 you don't have the LR with gear farm the dreadnoght a few times and you should get some stuff. Also be sure to do the Sisters of Garakhan event on the rooftop of Deshar in act 2 and Cruel for 10% Lightning Resist each. It is easy to miss this event if you aren't aware of it.
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I agree. As an act 2 normal boss his arena becomes way too spammed with abilities especially in the 2nd phase.
-Multiple flaming dagger portals -Persistent tracking tornados -Multiple types of aerial tracking projectiles -Some sort of persistent lightning ball ground effect? all the while he is still doing his dangerous high-tracking line slam attack It's all way too much unless you specifically know how to get powered up in act 2, for a 'struggle mode' character played by someone with beginner level knowledge this boss is simple a very stupid and unfun wall. Jamanra is imo the hardest acts boss in the game. He's only 'easy' if you are overpowered, but too strong if you are 'normal powered'. The weird part? His map boss version only does a couple moves that are less intense and way less oppressive. I don't want the game to be super easy, but Jamanra is an outlier and unfun+super cringe way to introduce players to 'busy' boss fights. What happens is that anyone playing trade league just gets a carry and skips it, like any 'too annoying to be worth it' boss. Last edited by Konried#2763 on Apr 12, 2025, 2:39:57 AM
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" Bro I did that fight with 60% lightning res, 800hp, and 350 ES. Fucker still 2 shot me with fucking auto attacks. "balanced around not having max res" my ass. |
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" It took my witch about 30 tries, 5 hours including and several changes to gear and build to finally kill him, and only just. Geonor took only 3 tries (took about 20 on 1st run through in Dec). Even got Rathbreaker in 2 tries. Last edited by TrebligNairb#2645 on Apr 12, 2025, 3:21:45 AM
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The purpose of my response is to showcase a strategy for her in the hopes that, if seen by players, there will be less threads of this nature.
TLDR: Link to Jamara step-by-step kill (on a hcssf fresh "normal equips only" play through). https://www.twitch.tv/videos/2430731946 Jamara is NOT overturned. Like any other boss, she has a learning curve. If you socket lightning/fire res and pick up the lightning res ring at Keth, I don't think you will get one-shot in phase1. I've been one shot multiple times in phase 2 by getting hit by multiple big things at the same time, during bullet hell, but that was without resistances. Therefore, we can always restart at checkpoint and practice. Here is a step-by-step strategy for her. Phase 1.
Spoiler
Basic Attacks
She attacks by alternating her hands. At proximity she does these lightning basic attacks. At range she does this projectile javelin that has a little splash. Response Stay on her. You can parry or block her basic attacks. But, importantly, like with pretty much all the bosses, you can side step her basic attacks. Move in the direction of the hand. This literally means "rotate counter-clockwise, attack, rotate clockwise, attack, rinse and repeat". Flame Explosion She puts her spears behind her and charges up for a massive explosion. Response Stay behind her with a little bit of space so the aoe of the explosion doesn't clip. This is her biggest hitting phase 1 attack. Lightning Jamara| She does like a 330 degree lightning attack. Response Just stay right behind her and attack her. Lightning Spear Attacks She has these two kinds of attacks where her spears have lightning arcing between em. Response It's easy to dance around them. Try not to stay near the outer walls. The lightning can bounce off of it. Sand Storm Starts at a certain hp threshold. She summons a sand storm and spawns exploding adds. Response Go to the ally and wait out the sandstorm. Kill the adds. I think there corpses explode? so be wary? Phase 2. She summons tornadoes and spears with lightning between em. They will stun if inside them, and tornadoes will delete.
Spoiler
Basic Attacks
Same as before. She attacks with alternate hands. Now she also has some whip attack. Same response as before. Sword Line Slam She takes her sword and slams it in a line. Response This hits hard. She tracks the player until the moment she starts bringing it down. Prematurely rolling is punished. Wait for it and roll as you see her hand coming down. Sword Circle Attack She swipes her circle around. Response This hits hard. I use a visual cue to roll through this. Look at her wrists. As she begins to turn her wrists, that's when I roll. A little early is safer too. You could also get out the way and I suspect it is parryable/blockable although unfortunately I did not test. Markers At a certain hp threshold, she charges up fragements in the air and throws them on the ground. It keeps black marks on the ground. These are easy to roll. Lightning Bolts Lightning bolts periodically will strike the marked grounds Response because the bolts only ever come on the black grounds, we can dodge this for free by not being over the marked grounds. Lightning Line She summons lightning in a line centered at her. Telegraphed and charged Response Easy to walk out of. At a certain hp threshold she summons one flame portal and then another one at another threshold. It's a bullet hell but stay on top of her to keep her occupied with her side-steppable basic attacks. Last edited by sudhirking#4476 on Apr 12, 2025, 5:11:20 AM
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Fire sorc.
Me standing in stuff like an ape as well. https://www.youtube.com/watch?v=kysGiSSddNU Mash the clean
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" Thats a weird logic you have, of course Jamanra or whatever his names was is harder because your build is not really online yet, you dont have good gear etc. AND that is what the designers should take into consideration by designing bosses in the campaign, no ? You try to explain it away by saying "Yea sure you suck in the begnning but later it will be much better". Thats the key issue, campaign bosses take way too long and if you are at endgame bosses are too weak, again this is a design issue. The curve of difficulty / HP of bosses etc. is just bad. Last edited by Crusher152#2587 on Apr 12, 2025, 5:24:11 AM
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