Jamanra has WAY too many skills man

If you are struggling with Jamanra even a little bit just build 75% Lightning Resist and he will be much easier. His fast attacks that are a bit hard to dodge in the first phase do mostly lightning damage and a lot of the hard to avoid mess of damage in phase 2 also does lightning damage. If for whatever reason in act 2 you don't have the LR with gear farm the dreadnoght a few times and you should get some stuff. Also be sure to do the Sisters of Garakhan event on the rooftop of Deshar in act 2 and Cruel for 10% Lightning Resist each. It is easy to miss this event if you aren't aware of it.
I agree. As an act 2 normal boss his arena becomes way too spammed with abilities especially in the 2nd phase.

-Multiple flaming dagger portals
-Persistent tracking tornados
-Multiple types of aerial tracking projectiles
-Some sort of persistent lightning ball ground effect?

all the while he is still doing his dangerous high-tracking line slam attack

It's all way too much unless you specifically know how to get powered up in act 2, for a 'struggle mode' character played by someone with beginner level knowledge this boss is simple a very stupid and unfun wall.

Jamanra is imo the hardest acts boss in the game. He's only 'easy' if you are overpowered, but too strong if you are 'normal powered'.

The weird part? His map boss version only does a couple moves that are less intense and way less oppressive.

I don't want the game to be super easy, but Jamanra is an outlier and unfun+super cringe way to introduce players to 'busy' boss fights. What happens is that anyone playing trade league just gets a carry and skips it, like any 'too annoying to be worth it' boss.
Last edited by Konried#2763 on Apr 12, 2025, 2:39:57 AM
"
Aulyx#1181 wrote:
"
Pretty easy boss even on a fire sorc


Yeah, if you have the right gear. lol I didn't the first 3 times I tried. I was also using Rapid Shot and Explosive Grenade. Thought that would've done it. Nope. Switched back to LA/Lightning Rod, went on trade and bought the best bow I could for my level, and that did it.

I also didn't have 30%+ lightning res the first 3 times, but went back and added those runes to my gear.


Bro I did that fight with 60% lightning res, 800hp, and 350 ES. Fucker still 2 shot me with fucking auto attacks. "balanced around not having max res" my ass.
"
Aulyx#1181 wrote:
Does anybody else feel it's this way?


It took my witch about 30 tries, 5 hours including and several changes to gear and build to finally kill him, and only just.

Geonor took only 3 tries (took about 20 on 1st run through in Dec). Even got Rathbreaker in 2 tries.
Last edited by TrebligNairb#2645 on Apr 12, 2025, 3:21:45 AM
The purpose of my response is to showcase a strategy for her in the hopes that, if seen by players, there will be less threads of this nature.


TLDR: Link to Jamara step-by-step kill (on a hcssf fresh "normal equips only" play through).
https://www.twitch.tv/videos/2430731946


Jamara is NOT overturned. Like any other boss, she has a learning curve. If you socket lightning/fire res and pick up the lightning res ring at Keth, I don't think you will get one-shot in phase1.
I've been one shot multiple times in phase 2 by getting hit by multiple big things at the same time, during bullet hell, but that was without resistances.
Therefore, we can always restart at checkpoint and practice.


Here is a step-by-step strategy for her.

Phase 1.

Spoiler
Basic Attacks
She attacks by alternating her hands. At proximity she does these lightning basic attacks. At range she does this projectile javelin that has a little splash.

Response
Stay on her. You can parry or block her basic attacks.
But, importantly, like with pretty much all the bosses, you can side step her basic attacks. Move in the direction of the hand. This literally means "rotate counter-clockwise, attack, rotate clockwise, attack, rinse and repeat".

Flame Explosion
She puts her spears behind her and charges up for a massive explosion.

Response
Stay behind her with a little bit of space so the aoe of the explosion doesn't clip. This is her biggest hitting phase 1 attack.

Lightning Jamara|
She does like a 330 degree lightning attack.

Response
Just stay right behind her and attack her.

Lightning Spear Attacks
She has these two kinds of attacks where her spears have lightning arcing between em.

Response
It's easy to dance around them. Try not to stay near the outer walls. The lightning can bounce off of it.

Sand Storm
Starts at a certain hp threshold. She summons a sand storm and spawns exploding adds.

Response
Go to the ally and wait out the sandstorm. Kill the adds. I think there corpses explode? so be wary?


Phase 2.
She summons tornadoes and spears with lightning between em. They will stun if inside them, and tornadoes will delete.


Spoiler
Basic Attacks
Same as before. She attacks with alternate hands. Now she also has some whip attack.

Same response as before.

Sword Line Slam
She takes her sword and slams it in a line.

Response
This hits hard. She tracks the player until the moment she starts bringing it down. Prematurely rolling is punished. Wait for it and roll as you see her hand coming down.

Sword Circle Attack
She swipes her circle around.

Response
This hits hard. I use a visual cue to roll through this.
Look at her wrists. As she begins to turn her wrists, that's when I roll.
A little early is safer too.
You could also get out the way and I suspect it is parryable/blockable although unfortunately I did not test.


Markers
At a certain hp threshold, she charges up fragements in the air and throws them on the ground. It keeps black marks on the ground.

These are easy to roll.

Lightning Bolts
Lightning bolts periodically will strike the marked grounds

Response
because the bolts only ever come on the black grounds, we can dodge this for free by not being over the marked grounds.

Lightning Line
She summons lightning in a line centered at her. Telegraphed and charged

Response
Easy to walk out of.


At a certain hp threshold she summons one flame portal and then another one at another threshold. It's a bullet hell but stay on top of her to keep her occupied with her side-steppable basic attacks.
Last edited by sudhirking#4476 on Apr 12, 2025, 5:11:20 AM
Fire sorc.

Me standing in stuff like an ape as well.

https://www.youtube.com/watch?v=kysGiSSddNU
Mash the clean
"
"
Aulyx#1181 wrote:
"
I don't mind the bosses being somewhat difficult - they're literally called bosses for a reason

But, they've nerfed players into oblivion, which is why all the monsters feel so tanky, not just bosses. There is rarely ever any good loot drops. There is 0 power scaling for players. You are basically crawling your way through the campaign just to make it to maps and be destroyed by most of the negative waypoint mods (even if you only have 1). The slug fest never ends, the reward for hard work is non-existent, and there is no light at the end of the insanely long tunnel.


GGG just changed monster health recently to be similar to 0.1.0, but Jamanra, on the other hand, has felt like his Cruel version in Normal ever since the game released. Something has got to be messed up with that in the game's code.


I don't think there's anything "messed up in the code" with Jamanra. The difficulty difference you're feeling is most likely due to gear and build progression, not a bug.

The first encounter happens right at the end of Act 2, when your build is still super rough, limited passive points, fewer support gems and barely any gear and skill synergy. Of course it's going to feel slower upon the first encounter.

By the time you hit the second encounter in act "5", your build has started to come more alive, more passives, better links and some more item scaling. Naturally, the fight feels way easier, but that’s progression working as intended.


Thats a weird logic you have, of course Jamanra or whatever his names was is harder because your build is not really online yet, you dont have good gear etc. AND that is what the designers should take into consideration by designing bosses in the campaign, no ?

You try to explain it away by saying "Yea sure you suck in the begnning but later it will be much better". Thats the key issue, campaign bosses take way too long and if you are at endgame bosses are too weak, again this is a design issue. The curve of difficulty / HP of bosses etc. is just bad.
Last edited by Crusher152#2587 on Apr 12, 2025, 5:24:11 AM

Report Forum Post

Report Account:

Report Type

Additional Info