Jamanra has WAY too many skills man

All of them going off at the same time.

GGG, you need to do something about this.

Edit: It really feels like Normal Jamanra is supposed to be his Cruel version, and vice versa. Waaaaayyyyy too much health. Count Geonor was more fair than this.

Edit #2: I eventually beat him, but man... Does anybody else feel it's this way?
Last edited by Aulyx#1181 on Apr 12, 2025, 12:33:41 AM
Last bumped on Apr 12, 2025, 5:21:13 AM
bump
I don't mind the bosses being somewhat difficult - they're literally called bosses for a reason

But, they've nerfed players into oblivion, which is why all the monsters feel so tanky, not just bosses. There is rarely ever any good loot drops. There is 0 power scaling for players. You are basically crawling your way through the campaign just to make it to maps and be destroyed by most of the negative waypoint mods (even if you only have 1). The slug fest never ends, the reward for hard work is non-existent, and there is no light at the end of the insanely long tunnel.
Last edited by SpaceFoxyFū#3839 on Apr 12, 2025, 12:40:30 AM
Pretty easy boss even on a fire sorc
Mash the clean
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Pretty easy boss even on a fire sorc


Yeah, if you have the right gear. lol I didn't the first 3 times I tried. I was also using Rapid Shot and Explosive Grenade. Thought that would've done it. Nope. Switched back to LA/Lightning Rod, went on trade and bought the best bow I could for my level, and that did it.

I also didn't have 30%+ lightning res the first 3 times, but went back and added those runes to my gear.
Last edited by Aulyx#1181 on Apr 12, 2025, 12:55:41 AM
W mods

Yea lightning res helps a bit as well
Mash the clean
"
I don't mind the bosses being somewhat difficult - they're literally called bosses for a reason

But, they've nerfed players into oblivion, which is why all the monsters feel so tanky, not just bosses. There is rarely ever any good loot drops. There is 0 power scaling for players. You are basically crawling your way through the campaign just to make it to maps and be destroyed by most of the negative waypoint mods (even if you only have 1). The slug fest never ends, the reward for hard work is non-existent, and there is no light at the end of the insanely long tunnel.


GGG just changed monster health recently to be similar to 0.1.0, but Jamanra, on the other hand, has felt like his Cruel version in Normal ever since the game released. Something has got to be messed up with that in the game's code.
"
Aulyx#1181 wrote:
"
I don't mind the bosses being somewhat difficult - they're literally called bosses for a reason

But, they've nerfed players into oblivion, which is why all the monsters feel so tanky, not just bosses. There is rarely ever any good loot drops. There is 0 power scaling for players. You are basically crawling your way through the campaign just to make it to maps and be destroyed by most of the negative waypoint mods (even if you only have 1). The slug fest never ends, the reward for hard work is non-existent, and there is no light at the end of the insanely long tunnel.


GGG just changed monster health recently to be similar to 0.1.0, but Jamanra, on the other hand, has felt like his Cruel version in Normal ever since the game released. Something has got to be messed up with that in the game's code.


I don't think there's anything "messed up in the code" with Jamanra. The difficulty difference you're feeling is most likely due to gear and build progression, not a bug.

The first encounter happens right at the end of Act 2, when your build is still super rough, limited passive points, fewer support gems and barely any gear and skill synergy. Of course it's going to feel slower upon the first encounter.

By the time you hit the second encounter in act "5", your build has started to come more alive, more passives, better links and some more item scaling. Naturally, the fight feels way easier, but that’s progression working as intended.
"

I don't think there's anything "messed up in the code" with Jamanra. The difficulty difference you're feeling is most likely due to gear and build progression, not a bug.

The first encounter happens right at the end of Act 2, when your build is still super rough, limited passive points, fewer support gems and barely any gear and skill synergy. Of course it's going to feel slower upon the first encounter.

By the time you hit the second encounter in act "5", your build has started to come more alive, more passives, better links and some more item scaling. Naturally, the fight feels way easier, but that’s progression working as intended.


I agree with you that normal Jamanra is probably rougher first time around due to gear and build progression. However, the second time around when I faced Jamanra, was actually no different than the first (didnt die but was slow and kinda boring). I wonder if others have had similar experiences, because I had no power scaling in offense through the entire campaign compared to the monsters. The monsters scaled slightly faster than me until I would finally get a decently better weapon upgrade, and proceed to use it for another 20 levels until I would discover a better one. Campaign was very underwhelming and disheartening compared to 0.1.0
Jamanra is either very easy or very hard depending on your build, honestly one of the more fair bosses.

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