Group play & Bosses + resurrecting

Just imagine two people together not being able to beat the crap out someone. They got beat down every time they tried. But each alone, they would stomp!

If 2 players can individually defeat a boss. It should stand, that if they were teamed up, the results would be the same. Countless times have we (me and 1 cousin) would disband group and solo the boss. It's not like we would try 3 times and say, "to hell with it". 10+ tries a lot of the times. Just had to do that on "Doryani". My cousin went to bed, and I tried again solo and beat with no sweat! Not to my surprise.

This probably wouldn't be a problem if the resurrection mechanic wasn't so terrible. Any little tap to the player and the cast gets fully reset... which is absurd. Damage to a player resurrecting another player should (at the "most") reduce the cast slightly, if at all. It's not like the player gets to attack while resurrecting. Player is already taking a personal beating attempting the revive. On top of that, there is the punishment of no damage being delt to the boss, with one dead and one resurrecting.

It seems as though the mindset of devs that went forward with this mechanic, was to discourage group play. Really annoying when players split up to find an entrance or waypoint and one dies, all the way across the map.

Perhaps give the dead player the "option" to respawn in town in normal areas, whilst keeping the current player to player revive. And reduce or just flat out remove interrupts to resurrecting. 5-6 seconds of no damage being done to the boss is, already impactful enough. That's not including the time it takes to reach the dead player.

Just to be clear, I'm not insisting on the bosses be easier during group play. A different take on the resurrection process would suffice.
Last bumped on Apr 11, 2025, 2:04:29 AM

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