About Temporal Chain in maps

Hey, team!

I understand the "player shouldn't be faster than monsters" philosophy and it's ok, there's nothing wrong with that. But running end game maps with Temporal chains has become extremely frustrating since 0.2.0.
It never felt like this before the update. I was wearing 25% boots and it still took so much effort to just move around the maps, let alone fighting monsters with lowered cast times.

Mabe you could consider lowering the severity of the debuff a bit?
At this point it just feels unreasonable and the opposity of fun gameplay.
Please and thank you!
Last bumped on Apr 11, 2025, 2:08:52 AM
Only by using 35% speedy boots is the game acceptable. So, sooner or later you need to invest to higher speed boots and of course all related passive skill that boost speed. Speed is the 90% of death,damage,freeze, stun,etc prevention. Eventually speed is everything.
Temporal chains as warrior with 30%ms boots and virtually all attack speed passives near me.. Is fucking brutal.. definitely got buffed it's ridiculous, and I ENJOY the new game slower play. Will avoid this at all costs.
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Tarmika#1380 wrote:
Hey, team!

I understand the "player shouldn't be faster than monsters" philosophy and it's ok, there's nothing wrong with that. But running end game maps with Temporal chains has become extremely frustrating since 0.2.0.
It never felt like this before the update. I was wearing 25% boots and it still took so much effort to just move around the maps, let alone fighting monsters with lowered cast times.

Mabe you could consider lowering the severity of the debuff a bit?
At this point it just feels unreasonable and the opposity of fun gameplay.
Please and thank you!


+1

I'm not sure where the issue lies tbh, however I can say from running in 0.1 that Temporal Chains wasn't anywhere near as much of an issue - and +/- 5% of a movement speed character difference.

I'd question if it's even a bug of some kind - it seems even slower than starting off at lvl 1, though just my perception haha.

Regardless, seems way off.

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