Pathfinder nerfs made class borderline unusable

The pathfinder nerfs have made the class almost unusable. I understand that there were changes needed to 0.1 PCONC (though it is nowhere near as busted as some other builds), but look at the pathfinder tree and what do you have

- Signature skill of concoctions is not usable at all due to no scaling + mana increase + locking out of important skills such as heralds
- 6 skill points for 2 ascension nodes - not great.
- poison stacks - Great for 0.1 pconc and poisonburst
- defensive skills

There is no build that you can make with a pathfinder that you would not be better off using another ascendency/class. Bow/crossbow amazons and deadeyes get so much more offence from their ascendencies while barely losing defence (arguably tailwind is better defensively than all the pathfinder kit).

Concoctions need to be usable as a main skill, work with heralds and have some way to scale. Not asking for Widowhail shenanigans (though this would be less powerful than 0.1 with the removal of gem nodes/quiver node changes) but they need to be useable and a feature of the class.

Currently 7 of the top 1000 characters in DOTH softcore are pathfinders. At least 4 of them are aurabots.
Last bumped on Apr 11, 2025, 2:05:50 AM
Agreed. Pathfinder is THE ascendancy for concoction builds, and ONLY for concoction builds. Every other Ranger build is way better off on Deadeye. Only use for the concoctions is to get the elemental exposure applied, and that's it. Not to mention they removed the "Flasks gain 50% more charges" notable on the ascendancy, which furthers it's uselessness.

Extremely underwhelming.
Last edited by Aulyx#1181 on Apr 10, 2025, 11:58:10 PM
For sure - they have gone and made a fun, unique build unplayable and not given any viable replacement options.

Even using concoctions for the elemental effects is a waste as they are much easier to get elsewhere.

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