Make poe2 great again 2 - MPOEGA

currently there are just too many ways to get 1 shot, this wasnt so rough in poe 1 due to the much faster pace, but in poe 2 it takes a long time to get to gaint golem act 2 cruel only to then be one shot, or the monkey in a 3, mostly 1 shot mechanics should be replaced with, 2+ player errors = death 1 shots are just not fun. high end game bosses its ok.

if you want to fix the map size problem in 24hrs, add objective markers when players get close to them, i.e. when you get close to the azak bug buff an mini-map indicator pops up. players don't mind big maps they just don't like being lost going ???? where is this thing every zone. this will save a lot of time as you won't have to rebalance xp gain.

player resistances are a little to tuff to get throughout a 1-2 for example i'm expected to have a fire charm so that the swinging 1 armed boss in maudan mines doesnt 1 shot me. but i dont even have a belt by then sometimes

ember fulisade is designed incredible and more moves similar to it should be added.

stats on runes?!?! sooomebody get John away from the Gemling! he's just gonna keep buffing it until it 1 shots arbiter.

boss crits are rough reduce by .1

mana regen for full caster builds is .2 to steep relative to the 4% base running MoM


running 1 - 2 moves in act 1 is kind of a drier play, but when i ran ember fulisade, spark, firewall, skele warriors, raging skull and 2nd wind frost bomb the game felt seriously better passing those projectiles through the fire while feels great. Getting new players to this point might need a tutorial

I think many more move combos such as these are to be added. Also, adding a list under moves like spark and ember fulisade stating "combos with fire wall" is probably a great start to moving the game away from 1 button pwnage. These "combos" are the future of gaming.

strategic combat is not increasing monster life :P

having two game modes like poe 1 is far wiser then having only 1 very difficult mode, as you will skill check beginning players out of your game and lose their business, making a checkbox of a higher difficulty is a very wise idea.

tunning gauntlets and events during early will help retain overall player base

pretty pretty please add a no pause mode, with an exit delay to prevent macros, we can call it, "adult mode"

remnants and overflow are to vital a part of the game, where players who have found them will breeze and players who have not will have 1/2 totals.... eventually it will result in a reduction of overflow from 100% of resource total to 50% or even 20%

templar starting zone nodes are cramping the passive tress style. having links on the tree w/o links in the game is not up to GGG quality standards
Last edited by Worlds7778#2034 on Apr 10, 2025, 8:57:02 PM
Last bumped on Apr 10, 2025, 8:18:05 PM

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