Spear of Solaris impact problem

I just wanted to bring to the air that the Impact part of the spear of solaris has the line "Can't be evaded", which indirectly causes this part of the skill to not scale with the Amazon's crit/accuracy scaling vectors. I noticed this when I was trying to make a crit/ignite spear build, and was wondering why the impact did way less damage than I was expecting.

In my opinion, it already has a 75% conversion, so it sucks for anything except hit based/ignite, and mechanically it makes sense to scale this as ignite, as it is one big hit with a cooldown that you need to stun the boss to use.


It would be super cool if this line was removed, I really don't think anyone using it for non-ignite would be bummed if it missed (As most of the hit damage comes from the pulse anyways for hits).

Anyways, all of the concepts for an ignite exploding spear/carrying that with whirling slash is really cool and fun, and spear of solaris would be the cherry on the cake, but as it is, my default attack does more damage that that skill at every instance. Which is a bummer because it is such a dope skill.

Hoping for a buff to this skill in general (and possibly the AOE size of exploding spear's burning ground) to make ignite spears more fun.
Last bumped on Apr 9, 2025, 7:45:54 PM

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