0.2 Patch emphasizes the biggest issues with melee combat
1. Melee strikes autotargeting - There are scenarios where it feels impossible to target a specific monster with a melee strike and some abilities such as Rake/Ice Strike teleport you to a random target and do some weird pathfinding that just feels like you lose control of your character
2. Big bosses/monsters hitboxes - Monsters with big hitboxes (Colossus, Ekbab, Tor Gul) feel particularly bad on melee because when you are targeting them you get moved to different parts of their body and it is hard to control your character and make it stay in an exact position relative to the monster. You can also get stuck in their body parts or desync when dodge rolling very close to them. 3. Pushiness - The monster pushing animations generally feel very buggy and just not intended Last edited by Foozenberg#2833 on Apr 9, 2025, 1:53:58 PM Last bumped on Jul 24, 2025, 6:06:24 PM
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+Still very relevant for 0.3.0
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