A Smarter Trading System for PoE 2 - Player-Driven, RMT-Resistant, Still True to PoE
I've played a lot of MMORPGs and ARPGs over the years, especially ones known for having strong, player-driven economies. Games like Final Fantasy XIV, Albion Online, and Old School RuneScape stand out for how they handle trading. Whether it’s FFXIV’s clean Market Board, Albion’s localized, full-loot economy, or OSRS’s Grand Exchange combined with strict anti-RMT mechanics, they’ve proven that good trading systems can work without killing game balance.
PoE’s current trade system, while functional, is a clunky mix of third-party websites, price-fixing, ghost sellers, and whisper spam. But I also understand why it's like that, to preserve bartering, encourage interaction, and discourage RMT. So here’s a proposal that combines the best ideas from those games into a system that still feels like PoE, but smarter, smoother, and harder for RMT to abuse. 1. In-Game Trade Board (Manual Approval) Inspired by FFXIV and Albion Online.
2. Account-Based Trade Progression Inspired by Albion’s fame unlocks.
3. Reputation and Trust Levels Inspired by OSRS’s trade restrictions.
4. Smart Currency Bartering A QoL upgrade to PoE’s current system.
5. Top-End Trade Ledger or Tax Inspired by Albion and OSRS.
6. Optional Local Trade Mode Inspired by Albion and Tarkov.
7. Trade Token System (Optional Gate) Loosely inspired by FFXIV’s tomestones and Albion’s learning points.
8. Backend RMT Detection Inspired by RuneScape and Blizzard’s systems.
Why This Could Work: This system keeps the spirit of PoE's economy, scarcity, value, and interaction, while modernizing it to remove unnecessary friction. Legit players get smoother trades, the need for external tools is reduced, and RMT becomes harder without punishing the average user. Would love to hear thoughts and feedback. I really hope GGG considers a serious upgrade to the trade experience in PoE 2. It could be a game-changer in all the right ways. Last edited by Twelten#1961 on Apr 9, 2025, 4:49:07 AM Last bumped on Apr 9, 2025, 7:40:14 AM
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Hard No. (see sig)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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" also, more good things from ff14 as reference Anti-RMT Measures:
Downside for RMT:
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" Totally fair if you’re not a fan of trade systems. I know some people prefer more self-found or limited economies. I just personally think there's room to improve PoE's trade experience without making it "too easy" or ruining the game's identity. A better system doesn't have to mean automated trade spam or turning it into an auction house clone; just something smoother that still respects the core gameplay. |
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They (GGG) touched briefly on this topic in an Interview w/ streamer(s)...just my 2 cents, they don't seem enthusastic about the topic at all -- they basically scrapped the topic and just went next question (this was a few weeks ago Interview)
"PoE1 Clone Has No Future!" ;) | EA 0.2 | Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
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I like these ideas. RMT needs to be stomped out.
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