[Feedback] Huntress Frenzy Charge Generation Is a Core Problem for Build Variety

Frenzy charge generation is only half of the problem. The true problem is that the parry debuff adds flat damage taken. This means that nearly half of your weapon damage is hidden behind manually blocking a monster.

This means that the entire class is balanced like a thorns build. No matter what you do, unless you have parried a monster you are doing 100+ less flat phys damage to it.
Yeah I agree that's why tying so much of the damage into having to parry is a bad idea unless you are able to parry in mapping and with all bosses so it can be used fluidly in all situations. If that isn't the case then they need to make other ways of giving us frenzy charges and not tie up so much damage into parry so you feel like you have to rely on it for your damage.
Main issue with the parry is that it relies on hidden information. You cannot know - without error & trial or "just knowing", which attacks are possible to parry and which cannot be.

Also seeing your own stun build-up seems like a total pain. There should be an option for a mini stun-up bar similar to health/mana.
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I don't think I've parried a single thing as my Huntress yet, and I'm in Act 2 Cruel now. I'm playing the Huntress as a ranged character, with Disengage being used to trigger melee every 8 seconds and also as a gap creator.

I honestly can't see a way I would even build parry into my rotation. I want to be running around firing spears at distance, ones that explode, ones that chain, ones that shock. To me, the parry skill is actually a problem, as it takes up a gem slot I would prefer to use for a more useful skill. I know I can just not use a buckler, but I found a half decent rare one that I'm loathe to unequip now.

Parry just seems like it would be used by a melee-only character, like the Duelist. I can't see why a Huntress gets this skill and I don't think parrying even has a place in an ARPG at all to be brutally honest.

It feels like a Souls-like shoe-in that would only be of any use in slow and deliberate combat where you're concentrating on one mob at a time. I want to kill a pack of mobs and move on, not have to parry each one of them just to generate a bit more damage output.

The time wasted spent parrying negates the damage increase in my opinion (based on what I've seen other players doing). This is my main problem with it; the damage over time decreases by parrying rather than increasing.
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I don't think I've parried a single thing as my Huntress yet, and I'm in Act 2 Cruel now. I'm playing the Huntress as a ranged character, with Disengage being used to trigger melee every 8 seconds and also as a gap creator.

I honestly can't see a way I would even build parry into my rotation. I want to be running around firing spears at distance, ones that explode, ones that chain, ones that shock. To me, the parry skill is actually a problem, as it takes up a gem slot I would prefer to use for a more useful skill. I know I can just not use a buckler, but I found a half decent rare one that I'm loathe to unequip now.

Parry just seems like it would be used by a melee-only character, like the Duelist. I can't see why a Huntress gets this skill and I don't think parrying even has a place in an ARPG at all to be brutally honest.

It feels like a Souls-like shoe-in that would only be of any use in slow and deliberate combat where you're concentrating on one mob at a time. I want to kill a pack of mobs and move on, not have to parry each one of them just to generate a bit more damage output.

The time wasted spent parrying negates the damage increase in my opinion (based on what I've seen other players doing). This is my main problem with it; the damage over time decreases by parrying rather than increasing.


100% agree every time ive tried to use it it ends up getting me killed. Lol and the 1 time i parried was the flame thrower boss act 2 when he fails his arm instantly died because he drops a bomb when he exits the animation.
Another problem with Parry is that at the moment my level 55 Bleed Ritualist (Abyssal League) seems very vulnerable and take alot of damage if stood stationary using Parry or Rapid Assault within melee.

I love the mechanics and payoff of using Parry because it does add extra depth/complexity to the class and it's something else to try to master the mechanics of.

I also love Rapid Assault, the skill animations to it are badass!, gives me legionaire type vibes, (hiding behind a shield and thrusting a spear) but its very risky to use just because I take too much damage while diving into packs (My evasion is only low atm only 20%)

Why not combine Rapid Assault with Parry, while using Rapid Assault it puts the player into Parry mode.

So Rake > Rapid Assault+Parry > Disengage.

I feel like this would increase the pay off to using Rapid Assault, but not sure whether this would negate the use the actual Parry skill.

Frenzy Charge generation doesn't seem to be a problem at all now, as I've support gemmed by Spearfield gem with (Pin) and using Glacial Lance (Freeze) for my generation along with (Combat Frenzy).

Maybe buff the skill Rapid Assault, add a unique or support gem or something to make the payoff using Parry worth it?

The Huntress is definitely a high skill-cap class which I absolutely love!

Loving the Ritualist so far.

P.S
(Ritual Sacrifice up time is far too low, just like Raise Zombie) :)
Last edited by Vaskez#1063 on Sep 4, 2025, 11:43:15 AM

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