Blasphemy Interactions and suggestions.
Another thread about Blasphemy.
So, currently we know that Curse skill gems socketed into Blasphemy aren't specifically affected by the Support gems socketed into Blasphemy, but you can still increase the AOE etc via support gems. A lot of people, including myself, assumed at launch that we would be able to socket Despair/Temporal Chains and Decaying Hex into blasphemy and create a homebrew Righteous fire type build as long as we invested heavily into INT and we quickly realized we couldn't. The Devs don't want walking simulator/1 button builds and i can understand that as it can bring certain negatives to the game. The real reason for the thread is I've thought up a suggestion that could work for Blasphemy and Curse based Support gems. What if Curse Skill gems socketed into Blasphemy were affected by Support gems adjacent to them in Blasphemy? Something like this: Blasphemy: [S] - [C] - [S] - [C] - [S] [S] Being Support gem sockets and, [C] being Curse Skill gem sockets. This kind of socket set up would allow for up to 2 Curse Skill gems MAX, and each only being able to be affected by 2 Support gems MAX whilst using Blasphemy. you already have to invest reasonably heavily into Curses to have multiple, Support gem cost increases also affecting the Spirit cost of Blasphemy etc. 60 Base Spirit per curse plus the multipliers would add up fast and have to be a large investment for any build aiming to abuse it. Spirit Costs: Base Curse (60) + Impending Doom (60x1.3) + Decaying Hex (60x1.3) = 96 Spirit per Curse Skill gem socketed with 2 attached Support gems (unless my math is wrong for how it's calculated) Any feedback or other ideas for something like this to work would be cool and hopefully the Devs see it and maybe get some ideas? Last bumped on Apr 8, 2025, 10:28:43 AM
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